Ldsantana said:
i have a simple question , Do companions in sandbox mode leave the party if they are not happy , if so how do I turn that off?
One nice thing about this mod is you have a screen under the character menu that tells you your companions morale. maybe we can get them to include the option to turn it off. It is turned off in the storyline, and switches on when you leave it, so thee is a trigger already in the code.
But there is a lot of duplication in companion skills, and with all the skill points you get it is not hard to train one to fill a gap either. 8-10 is more than enough -- and you can always bring in the other six after you assign some to chancellor of fifes.
A good group that should be stable is:
Clovis - Fighter/Leader
Helgi - Sea Navigation
Solveig - Fighter/Messenger
Morgant - Fighter/Looting
Brunhild - Medic
Reginhard - Fighter/Backup
Agathinos - Tactics/Engineering/Trade
Caio - Fighter/Scout
Donnchadh - Fighter/Leader
Ceawlin - fighter/Weapon Maintenance
I think you could also keep all of them if you have persuasion to keep them from leaving and keep morale up. Even if they leave you will find them again soon enough if you look. Of course with the expanded map it is a little harder to look.