EkuDza
Recruit
First, sorry for bad english... really sorry
Second, i not find equally a suqqest... and i too lazy check all 200+ pages...
So... i suggest a ability for outlaws robbing a raw material stockpiles (wood, ores etc.) because outlawers need material too for stuff! Or sometime outlaw base have full infrastucture... except, for examle, tanner. I so very angry if outlawers can make clocth, can make bread and wheat, can grow cows but... cant make leather.... or it have spinning whell but no loom (i know its a mapmaker misses...). In some map outlaws no have any infrastucture to restock a raw materials(witchout other help)!
If add that ability, outlawers can raiding for materials and fraction need defend own villages (or caastle ). After robbing stockpile need take a package (package witcd ore for example) and delivery to stock. After robbyng from stockpile subtract a certain number of materials(% or concratly number) and appears package.
Again sorry for bad eglish, i hope my idea fully understood.
Second, i not find equally a suqqest... and i too lazy check all 200+ pages...
So... i suggest a ability for outlaws robbing a raw material stockpiles (wood, ores etc.) because outlawers need material too for stuff! Or sometime outlaw base have full infrastucture... except, for examle, tanner. I so very angry if outlawers can make clocth, can make bread and wheat, can grow cows but... cant make leather.... or it have spinning whell but no loom (i know its a mapmaker misses...). In some map outlaws no have any infrastucture to restock a raw materials(witchout other help)!
If add that ability, outlawers can raiding for materials and fraction need defend own villages (or caastle ). After robbing stockpile need take a package (package witcd ore for example) and delivery to stock. After robbyng from stockpile subtract a certain number of materials(% or concratly number) and appears package.
Again sorry for bad eglish, i hope my idea fully understood.