I don't suppose you're familiar with the TaleWorlds official motto, are you?RAOUL said:You lot are a bunch of asstakers.
Blink. said:Who's going to battle alongside KEEN?
I have trouble understanding you at times. Seriously whats the problem? If you have players in your clans that want in the match why aren't you letting them play? This match was supposed to be huge, but you guys are limiting it.RAOUL said:You guys will be needing a lot of oranges.
This sounds good. If we win, we'll go for C4, if KoS (and others) win, they go for B7.Doomicus said:In the end, it's the defenders choice, as their lands are at stake. Dojo is bringing warriors Toad requests to the battle.
Perhaps we could arrange a double battle with higher numbers. So that both alliances have something on the line, like what I suggested earlier with our upcoming battle Scorch (I suggest you read it, 1-2 pages back).
In the Dojo vs SPLH match it worked really well. A few players were saying "so is that it?" after the first war and it was good we had another one to fight straight after, makes it more worthwhile.
HTAPAWASO said:Blink. said:Who's going to battle alongside KEEN?
Dojo, their ally.
I agree with ACC, bigger battles are better. Get as many as you can, we got heaps of people that want to play and can't.
Blink. said:I have an idea to make things quicker and competetive: make it so if Kingdom 1 attacks Kingdom 2, Kingdom 2 has to fight Kingdom 1 within a set time frame, and if Kingdom 2 can't get enough players, or if they can't fight them within that time frame for whatever reason, they lose their hex. It will encourage more matches, and is a good insentive to train and be active.
Nah, if it's done that way it just encourages turtling. When you attack you risk one hex for a chance of winning two, when you defend you risk two hexes for a chance at winning one.RAOUL said:This sounds good. If we win, we'll go for B3, if KoS (and others) win, they go for B7.
We're risking two, you're risking one. We are willing to accept that.Moss said:Nah, if it's done that way it just encourages turtling. When you attack you risk one hex for a chance of winning two, when you defend you risk two hexes for a chance at winning one.RAOUL said:This sounds good. If we win, we'll go for B3, if KoS (and others) win, they go for B7.
If it's done attacker attacks, then defends against a counter attack, whichever way the first match goes, both teams have exactly the same on the line.
We can have a counter attack over at J7, if you'd like. Mind you, Village is an atrocious map for 15 vs 15.Scorch! said:It's completely up to whether SPL wants to actually risk their hex or not. Its their choice.
But yes, I would like to have a double attack.