[Werewolf: Archives] Werewolf - Twilight Zone (DOOMSNIGHT)

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Whoopin

Grandmaster Knight
WEREWOLF
Twilight Zone

The room is walless and full of doorways like the one you just entered, it appears to be a mirror image because you can now see another form just in front of each entry. You step forward carefully, its silent and you strain to focus on what youre trying to see. All faceless apparitions of energy staring right back at you and youre getting closer - about to touch.

Flash: Youre now inside a hospital waiting lobby surrounded by ailing patients and medical workers. The smell of death and birth is in the air along with a strong  presence of worry, fear, and absolute terror. The once faceless now have an image and you somehow know their name. Each one of you realize the hospital inhabitants  around you are oblivious to your ethereal presence. There is a skull on the table you all seemed to congregate to, its dark eye sockets gaze at you as if its trying to read the thoughts right out of your mind.

As you look up, you see what seems to be a cage that is slowly descending on a squeaking chain, the situation feels to become more urgent and intense. You know its time to strive for survival amongst the foul forces conspiring against your existence and shove them into the dangling prison. Suddenly... one of the souls stands up from the table and begins to laugh hysterically and starts to reach for the skull but vanishes instantly right before the  hospital becomes flooded with multiple shooting victims from a massacre on the way to the emergency room. The noise of maniacal laughter and chaos scrambles your thoughts.



Role
Soul
Class
Fate
Angel
| Banished by Vulkan on day 4
Oracle
[td][/td][td]
Angel
[/td][td]| Destroyed by Naridill on day 3[/td]​

[tr][td]
Phantasm
[/td][td][/td][td]
Blessed
[/td][td]| Banished by majority on day 5[/td][/tr]
[tr][td]
Artificer
[/td][td][/td][td]
Blessed
[/td][td]| Destroyed by Boss on night 3[/td][/tr]
[tr][td]
Nightmare
[/td][td][/td][td]
Bodyguard
[/td][td] | Destroyed by Seff on day 5[/td][/tr]
[tr][td]
Artificer
[/td][td][/td][td]
Bodyguard
[/td][td]| Insta-banished on day 5 for breaching rules[/td][/tr]
[tr][td][/td][td][/td][td]
Exile
[/td][td]| Banished by majority on day 2[/td][/tr]
[tr][td]
Narrator
[/td][td][/td][td]
Exile
[/td][td] | Insta-banished on day 5 for knowing your destiny[/td][/tr]
[tr][td][/td][td]
Easy
[/td][td]
Exorcist
[/td][td]| Destroyed by Reaper on doomsnight[/td][/tr]
[tr][td][/td][td]
TSN
[/td][td]
Exorcist
[/td][td]| Banished by majority on day 3[/td][/tr]
[tr][td][/td][td]
Seff
[/td][td]
Madman
[/td][td]| Destroyed by Teacher on night 4[/td][/tr]
[tr][td]
Chosen One
[/td][td][/td][td]
Madman
[/td][td]| Destroyed by Reaper on night 3[/td][/tr]
[tr][td]
Lurker
[/td][td][/td][td]
Martyr​
[/td][td][/td][/tr]
[tr][td]
Reaper
[/td][td][/td][td]
Martyr​
[/td][td][/td][/tr]
[tr][td]
Doppelganger
[/td][td][/td][td]
Messenger
[/td][td]| Banished by Easy on day 5[/td][/tr]
[tr][td]
Artificer
[/td][td][/td][td]
Messenger
[/td][td]| Destroyed by Reaper on doomsnight[/td][/tr]
[tr][td]
Poltergeist
[/td][td]
KoC
[/td][td]
Priest​
[/td][td][/td][/tr]
[tr][td][/td][td][/td][td]
Priest
[/td][td]| Destroyed by Reaper on night 3[/td][/tr]
[tr][td][/td][td][/td][td]
Psychic
[/td][td]| Destroyed by Reaper on day 4[/td][/tr]
[tr][td]
Observer
[/td][td][/td][td]
Psychic
[/td][td]| Banished by majority on day 4[/td][/tr]
[tr][td][/td][td][/td][td]
Saint​
[/td][td]| Destroyed by Reaper on doomsnight[/td][/tr]
[tr][td][/td][td][/td][td]
Saint​
[/td][td][/td][/tr]​
 
The #1 question I had to answer was those questioning class alignment...
Class is NOT bound to an alignment (hero/villain) but roles are (Oracle/Devil's Advocate/Narrator).
You must attempt to identify roles within classes. You may assume your class partner has the same class effects/abilities/powers.

Remember to PM narrator if you have any questions - those with daytime abilities can use them at anytime before the final banish vote.
Everyone please add the Lurker: Vote to your posts, the lurker with the most votes when the majority reaches a banish decision gets what they deserve.

VOTE COUNT END (DAY 2 - 8 SOULS, 5 TO BANISH)
Trooper: 5 (Lamjoe, Max, Easy, Voden, KoC)
KoC: 1 (Vulkan)
Vulkan: 1 (Trooper)


Event log:
Day 5: Easy granted banish ability.
Day 5: Adaham picks up the skull.
Day 5: Official Vote Count One.
Day 5: Vilhjalmr replaces Dryvus.
Day 5: Easy banished the Doppelganger.
Day 5: Seff destroyed the Nightmare.
Day 5: Official Vote Count Two.
Day 5: Bugman taken hostage by the Lurker.
Day 5: Official Vote Count Three.
Day 5: Morgoth insta-banished for rule breach.
Day 5: Official Vote Count Four.
Day 5: Official Vote Count Five.
Day 5: Official Vote Count Final.
Day 5: Official Vote Count End.
Day 5: Bulle replaces Vilhjalmr.
Day 5: Majority banished the Phantasm.
Day 5: Bulle taken hostage by the Lurker.
Night 4: Seff destroyed by the Teacher.
Day 4: Maximilian earns the shield.
Day 4: Adaham passes the skull to Oubliette.
Day 4: Lamjoe taken hostage by the Lurker.
Day 4: Vulkan granted banish ability.
Day 4: Bugman banished by Vulkan.
Day 4: Official Vote Count One.
Day 4: Adaham destroyed by the Reaper.
Day 4: Official Vote Count Two.
Day 4: Official Vote Count End.
Day 4: Bulle banished by majority.
Day 4: Maximilian taken hostage by the Lurker.
Night 3: Oubliette destroyed by the Boss.
Night 3: Locke destroyed by the Reaper.
Night 3: Tarrant destroyed by the Reaper.
Day 3: Naridill earns the skull.
Day 3: Maximilian passes the shield to Naridill.
Day 3: Locke replaces Tuckles.
Day 3: Official Vote Count One.
Day 3: Official Vote Count Two.
Day 3: Locke destroyed by Naridill.
Day 3: KoC taken hostage by the Lurker.
Day 3: Official Vote Count Three.
Day 3: Official Vote Count End.
Day 3: Voden taken hostage by the Lurker.
Day 3: TSN banished by majority.
Day 2: Official Vote Count One.
Day 2: Official Vote Cound End.
Day 2: Trooper banished by majority.
Doomsnight: Voden destroyed by the Reaper.
Doomsnight: Easy destroyed by the Reaper.
Doomsnight: Vulkan destroyed by the Reaper.
Gameplay Log: Details of events.

Class Descriptions:
Angel
Ascended soul recruited as a knight of heaven.
50% Protection from heroes and swords. Cannot be possessed.
Blessed
Granted permanent protection based on your deeds during life.
50% Protection villains and swords for 24 hours. Cannot be cursed. Must place a vote to activate it.
Bodyguard
Was killed while serving your mark in life and retain those skills and apply them to the ethereal realm.
Can guard target soul and provide 50% protection from villains and swords for 24 hours. If no target is chosen you  are the protected mark.
Exile
Pagan heretic soul.
Cannot be blessed, cursed, or possessed. Artifact effects are doubled and option to hold for 48 hours.
Exorcist
Skilled paranormal doctor with an unyielding soul. Master of the supernatural.
Cures possession at dawn and cannot be possessed.
Can select a one target every night to attempt to purge the Devil's Advocate from the possessed hero.
Madman
Once realized you were no longer alive, your soul went insane... this allows a breach in mind over matter.
You can physically/mentally/ethereally destroy target soul once per game day or night.
Martyr
Sacrificed soul may bind to another and retain role.
Select a class of your choice to change into once anytime and still be known as a Martyr.
Messenger
Vibrant soul full of energy and keen to connection.
Can open a PM sync link with any target soul, activate anytime by PMing narrator.
Can PM with sync target anytime day or night. Can only select new target when sync is severed.
Priest
Holyman of past life with the ability to protect allies.
Can bless any target soul for 24 hours (50% Protection from villains and swords). If no target is chosen you are blessed.
Psychic
Mind is tuned to reveal secrets that are a mystery to others using telepathy.
Receives all dreams that players experience.
Mentally connected with other Psychic, can PM each other at nighttime and must decide which class description to be revealed per day.
Saint
Soldier of faith can provide santuary for allies.
Grant one target soul 100% protection from possession for 24 hours.
Possession has the highest initiative, its effect is announced and disables target's abilities.

Chosen One
You are the divine champion, you are the chosen one.
Protection from all forms of banishment and can unbanish target soul every 4th night.
Observer
You perceive activities that others do not during the nighttime.
Oracle
You receives divine communication but you have to be unconscious an must channel to another mouth.
Send alignment revelation of target soul to different target soul every night. (50% chance of target swap)

Artificer
Being clever doesnt stop during afterlife, you know the exact functions of the artifacts.

Artifacts
Sword attack target or counter attack once
Shield 100% protection from swords
Cross 50% protection from villains
Void 50% protection from banish
Skull 50% protection from heroes

Devil's Advocate
Grants a different person 24 hour banish ability once per day (if Chosen One is selected then Advocate uses banish ability on select target)
An Artificer and the other villains know your alignment. Being clever doesnt stop during afterlife, you know the exact functions of the artifacts.
Doppelganger
Shapeshifting and conversion specialist wight. Can change to any class secretly every 2 days, and converts a target into a Doppeldupe on night 5.
Packmates: Reaper & Nightmare and knows the Devil's Advocate but he is not aware of any villains.
Nightmare
Dreamweaver that chooses names in narratives and selects a target soul a day to receive a personal nightmare.
Packmates: Reaper & Doppelganger and knows the Devil's Advocate but he is not aware of any villains.
Reaper
Alpha-villain that collects votes, then decides which target goes to hell nightly until defeated.
Can choose not to destroy a target selected, then that target can be attacked the next day or combo'ed next night for a double.
Packmates: Nightmare & Doppelganger and knows the Devil's Advocate but he is not aware of any villains.
Phantasm
Possesses a target soul nightly to paralyze until next night or null target artifact for 24 hours.
Possession has the highest initiative, its effect is announced and disables target's abilities.
Packmate: Poltergeist and knows of the Devil's Advocate but he is not aware of any villains.
Poltergeist
Curses a target soul nightly to null bless for 24 hours or null target artifact for 24 hours.
Cursed souls have a -50% modifier for ability/power resistance effects (opposite of blessed).
Packmate: Phantasm and knows of the Devil's Advocate but he is not aware of any villains.
Lurker
Third Lurker victim becomes the Lurker permanently, majority chosen role change.
Takes hostages that breach rules or earned the most Lurker votes during one game day.
Nullify target powers for 24 hours, passive effect:

You have been taken hostage by the Lurker.

Your abilities have been nullified for 24 hours (game time). You cannot use your powers until dawn of next day.
You can still participate in the discussion and even place banish votes. You cannot place a Lurker vote.
You cannot speak of what the Lurker does, the only people that know are its victims.
 
Well, I'll be damned...
emot-awesome.gif


Very interested to see how the game changes affect the game. Hopefully we'll pick things up quite quickly though.

Good luck everyone. :wink:
 
Let's hope this works out better than the last game. If you hadn't killed me. But rather lynched Seff or Vulkan, we would have won, since then I knew that Ativan was wolfy and would have blocked him in the night. And Adaham, what did heroes do?
 
For ****s sake Bulle, he hasn't even logged in. Those actions tend to end first day early with a dead Bulle.
 
Oooo, I especially like some of the groupings. Seff/Tarrant will be our resident lurkers, Easy/TSN will contribute with some pretty spiffin ****.
 
Morgoth2005 said:
For ****s sake Bulle, he hasn't even logged in. Those actions tend to end first day early with a dead Bulle.
I know he hasn't logged in yet, but it doesn't mean he isn't in the game right? And hey, are you threatening me?
 
Morgoth2005 said:
No, I'm trying to stop them from lynching you. And anyway, we're in the same class...
I managed it the last game, why not now? Yes, we are in the same class, but I don't really see how it is connected, you might want all the bodyguardglory for yourself  :lol:
 
Well, hi guys. Sorry for making us lose last game. I guess we should lynch trooper since there is only one of him. He is probably the devil's advocate dude.
 
Morgoth2005 said:
No, I'm trying to stop them from lynching you. And anyway, we're in the same class...

Bulle's right. The only thing that class gives us, is knowledge of the class abilities our partners can do, and I'd also imagine that the nature of the abilities of the classes are linked to the names. It would be silly to look out for someone in the same class as you since they might be a villain regardless.

Thus spake Nosferatu said:
Well, hi guys. Sorry for making us lose last game. I guess we should lynch trooper since there is only one of him. He is probably the devil's advocate dude.

Wouldn't that be a bit too obvious?
 
Tarrantmw said:
Vote: Morgoth

He spased out when Bulle voted for his packamate.
Bulle and Morgoth are packmates together. That said, the spazzing was indeed suspicious.

Vote: Morgoth
 
Great, now I must find a suitable avatar. As for Morgoth, maybe he's telling his packmate (Bulle) to shut up.  :lol:

Thus spake Nosferatu said:
Well, hi guys. Sorry for making us lose last game. I guess we should lynch trooper since there is only one of him. He is probably the devil's advocate dude.

That was more my fault.  :wink:


 
Vulkan said:
Great, now I must find a suitable avatar. As for Morgoth, maybe he's telling his packmate (Bulle) to shut up.  :lol:

Thus spake Nosferatu said:
Well, hi guys. Sorry for making us lose last game. I guess we should lynch trooper since there is only one of him. He is probably the devil's advocate dude.

That was more my fault.  :wink:

Indeed it was.

Anyway, new and interesting game:

Hidro, why do you thing Tarrant and I will be lurking? We're certainly here now.

The Morgoth-Bulle thing is very suspicious, looks like they are forcing a split between themselves.
 
It actually reminds me of when Bugman tried to help Miclee from killing himself and got himself incinerated instead, despite him being innocent and Miclee a wolf.
 
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