The #1 question I had to answer was those questioning class alignment...
Class is NOT bound to an alignment (hero/villain) but roles are (Oracle/Devil's Advocate/Narrator).
You must attempt to identify roles within classes. You may assume your class partner has the same class effects/abilities/powers.
Remember to PM narrator if you have any questions - those with daytime abilities can use them at anytime before the final banish vote.
Everyone please add the Lurker: Vote to your posts, the lurker with the most votes when the majority reaches a banish decision gets what they deserve.
VOTE COUNT END (DAY 2 - 8 SOULS, 5 TO BANISH)
Trooper: 5 (Lamjoe, Max, Easy, Voden, KoC)
KoC: 1 (Vulkan)
Vulkan: 1 (Trooper)
Event log:
Day 5: Easy granted banish ability.
Day 5: Adaham picks up the
skull.
Day 5: Official Vote Count One.
Day 5: Vilhjalmr replaces Dryvus.
Day 5: Easy banished the
Doppelganger.
Day 5: Seff destroyed the
Nightmare.
Day 5: Official Vote Count Two.
Day 5: Bugman taken hostage by the
Lurker.
Day 5: Official Vote Count Three.
Day 5:
Morgoth insta-banished for rule breach.
Day 5: Official Vote Count Four.
Day 5: Official Vote Count Five.
Day 5: Official Vote Count Final.
Day 5: Official Vote Count End.
Day 5: Bulle replaces Vilhjalmr.
Day 5: Majority banished the
Phantasm.
Day 5: Bulle taken hostage by the
Lurker.
Night 4:
Seff destroyed by the
Teacher.
Day 4: Maximilian earns the
shield.
Day 4: Adaham passes the
skull to Oubliette.
Day 4: Lamjoe taken hostage by the
Lurker.
Day 4: Vulkan granted banish ability.
Day 4:
Bugman banished by Vulkan.
Day 4: Official Vote Count One.
Day 4:
Adaham destroyed by the
Reaper.
Day 4: Official Vote Count Two.
Day 4: Official Vote Count End.
Day 4:
Bulle banished by majority.
Day 4: Maximilian taken hostage by the
Lurker.
Night 3:
Oubliette destroyed by the
Boss.
Night 3:
Locke destroyed by the
Reaper.
Night 3:
Tarrant destroyed by the
Reaper.
Day 3: Naridill earns the
skull.
Day 3: Maximilian passes the
shield to Naridill.
Day 3: Locke replaces Tuckles.
Day 3: Official Vote Count One.
Day 3: Official Vote Count Two.
Day 3:
Locke destroyed by Naridill.
Day 3: KoC taken hostage by the
Lurker.
Day 3: Official Vote Count Three.
Day 3: Official Vote Count End.
Day 3: Voden taken hostage by the
Lurker.
Day 3:
TSN banished by majority.
Day 2: Official Vote Count One.
Day 2: Official Vote Cound End.
Day 2:
Trooper banished by majority.
Doomsnight:
Voden destroyed by the
Reaper.
Doomsnight:
Easy destroyed by the
Reaper.
Doomsnight:
Vulkan destroyed by the
Reaper.
Gameplay Log: Details of events.
Class Descriptions:
Angel
Ascended soul recruited as a knight of heaven.
50% Protection from heroes and swords. Cannot be possessed.
Blessed
Granted permanent protection based on your deeds during life.
50% Protection villains and swords for 24 hours. Cannot be cursed. Must place a vote to activate it.
Bodyguard
Was killed while serving your mark in life and retain those skills and apply them to the ethereal realm.
Can guard target soul and provide 50% protection from villains and swords for 24 hours. If no target is chosen you are the protected mark.
Exile
Pagan heretic soul.
Cannot be blessed, cursed, or possessed. Artifact effects are doubled and option to hold for 48 hours.
Exorcist
Skilled paranormal doctor with an unyielding soul. Master of the supernatural.
Cures possession at dawn and cannot be possessed.
Can select a one target every night to attempt to purge the Devil's Advocate from the possessed hero.
Madman
Once realized you were no longer alive, your soul went insane... this allows a breach in mind over matter.
You can physically/mentally/ethereally destroy target soul once per game day or night.
Martyr
Sacrificed soul may bind to another and retain role.
Select a class of your choice to change into once anytime and still be known as a Martyr.
Messenger
Vibrant soul full of energy and keen to connection.
Can open a PM sync link with any target soul, activate anytime by PMing narrator.
Can PM with sync target anytime day or night. Can only select new target when sync is severed.
Priest
Holyman of past life with the ability to protect allies.
Can bless any target soul for 24 hours (50% Protection from villains and swords). If no target is chosen you are blessed.
Psychic
Mind is tuned to reveal secrets that are a mystery to others using telepathy.
Receives all dreams that players experience.
Mentally connected with other Psychic, can PM each other at nighttime and must decide which class description to be revealed per day.
Saint
Soldier of faith can provide santuary for allies.
Grant one target soul 100% protection from possession for 24 hours.
Possession has the highest initiative, its effect is announced and disables target's abilities.
Chosen One
You are the divine champion, you are the chosen one.
Protection from all forms of banishment and can unbanish target soul every 4th night.
Observer
You perceive activities that others do not during the nighttime.
Oracle
You receives divine communication but you have to be unconscious an must channel to another mouth.
Send alignment revelation of target soul to different target soul every night. (50% chance of target swap)
Artificer
Being clever doesnt stop during afterlife, you know the exact functions of the artifacts.
Artifacts
Sword attack target or counter attack once
Shield 100% protection from swords
Cross 50% protection from villains
Void 50% protection from banish
Skull 50% protection from heroes
Devil's Advocate
Grants a different person 24 hour banish ability once per day (if Chosen One is selected then Advocate uses banish ability on select target)
An Artificer and the other villains know your alignment. Being clever doesnt stop during afterlife, you know the exact functions of the artifacts.
Doppelganger
Shapeshifting and conversion specialist wight. Can change to any class secretly every 2 days, and converts a target into a Doppeldupe on night 5.
Packmates: Reaper & Nightmare and knows the Devil's Advocate but he is not aware of any villains.
Nightmare
Dreamweaver that chooses names in narratives and selects a target soul a day to receive a personal nightmare.
Packmates: Reaper & Doppelganger and knows the Devil's Advocate but he is not aware of any villains.
Reaper
Alpha-villain that collects votes, then decides which target goes to hell nightly until defeated.
Can choose not to destroy a target selected, then that target can be attacked the next day or combo'ed next night for a double.
Packmates: Nightmare & Doppelganger and knows the Devil's Advocate but he is not aware of any villains.
Phantasm
Possesses a target soul nightly to paralyze until next night or null target artifact for 24 hours.
Possession has the highest initiative, its effect is announced and disables target's abilities.
Packmate: Poltergeist and knows of the Devil's Advocate but he is not aware of any villains.
Poltergeist
Curses a target soul nightly to null bless for 24 hours or null target artifact for 24 hours.
Cursed souls have a -50% modifier for ability/power resistance effects (opposite of blessed).
Packmate: Phantasm and knows of the Devil's Advocate but he is not aware of any villains.
Lurker
Third Lurker victim becomes the Lurker permanently, majority chosen role change.
Takes hostages that breach rules or earned the most Lurker votes during one game day.
Nullify target powers for 24 hours, passive effect:
You have been taken hostage by the Lurker.
Your abilities have been nullified for 24 hours (game time). You cannot use your powers until dawn of next day.
You can still participate in the discussion and even place banish votes. You cannot place a Lurker vote.
You cannot speak of what the Lurker does, the only people that know are its victims.