Ashmond
Sergeant at Arms

Ye Olde Tavern Strumpets (please see the thread for information until any needed information is sorted here).
The full version *module sourcein both module code and text code along with two open source sound files are available in one tiny download. Here.
*If someone requests the text files, I'll add them back.
1.1 - fixed menu window bug when you lost to the madame during a tavern duel & added another string for that event
If you want to check these strumpets out without all the editing, a native1.31 1.32 module with them added is provided (25MB). No extras at this time, they use standard native stuff. Here.
Original Post:
===================================================================
I know, I know. But damn it, everybody wants realism and strumpets are most certainly included!
This is the first thing I did in my mod-the-mod adventure and I was tickled with it. Now it seems lack.
I'm seeking ideas as to how this would be a viable inclusion to the game beyond mere perversion.
What do you folk think would be suitable (doable) rewards and punishments when interacting with a tavern strumpet?
Also, is there ever going to be a cutscene tool?
Here is what I ended with some odd weeks ago:
Also some visual. This troop had a fake slot assigned and out of luck ended up where it did.
I have an altered version of that armor by dthehun that I plan on using:
I'd really like an outfit such as the following, though I can't do such things to date:
Additionally, how the heck do you get hits to morale entered into the recent events? As it is now, all that must be done is to check the moral stats and it overrides the hit as if it never happened.
The full version *module source
*If someone requests the text files, I'll add them back.
1.1 - fixed menu window bug when you lost to the madame during a tavern duel & added another string for that event
If you want to check these strumpets out without all the editing, a native
Original Post:
===================================================================
I know, I know. But damn it, everybody wants realism and strumpets are most certainly included!
This is the first thing I did in my mod-the-mod adventure and I was tickled with it. Now it seems lack.
I'm seeking ideas as to how this would be a viable inclusion to the game beyond mere perversion.
What do you folk think would be suitable (doable) rewards and punishments when interacting with a tavern strumpet?
Also, is there ever going to be a cutscene tool?
Here is what I ended with some odd weeks ago:
Code:
[anyone, "start", [(is_between, "$g_talk_troop", madame_begin, madame_end),],
"{My lord/My lady}. What can I, a humble servant of the flesh do for ye?", "madame_talk",[(play_sound, "snd_mmm"),]],
[anyone, "madame_pretalk", [],"{playername}, I am at ye service anyway ye like.", "madame_talk",[]],
[anyone, "madame_angry", [],
"Oh? Everyone! {playername} is an impotent flounder! And ye expect to rule when ye are not virile enough for me? The people will hear of this!", "close_window",
[(call_script, "script_change_player_relation_with_faction_ex", "$g_talk_troop_faction", -5),]],
[anyone|plyr, "madame_talk", [],"We work hard, now we need play. On the to bedrolls, come what may this day!", "madame_ans1",[]],
[anyone|plyr, "madame_talk", [],"Just ye and me, strumpet.", "madame_ans2",[]],
[anyone|plyr, "madame_talk", [],"Filthy whore, I love war!", "madame_angry",[]],
[anyone|plyr, "madame_talk", [],"Naw, I smell something fishy.", "close_window",[(play_sound, "snd_sigh"),]],
[anyone, "madame_ans1", [], "To the gods and goddesses we shall dedicate our orgy! However, {playername}, the machine needs grease, 5000 coins should suffice for our trife.",
"madame_ans1a",[]],
[anyone, "madame_ans2", [],"{playername} is selfish I see, 300 will suffice for ye and me.", "madame_ans2a",[]],
[anyone|plyr, "madame_ans2a", [],"Then ye and me it shall be, here are your 300 coins.", "madame_pretalk",
[(troop_remove_gold, "trp_player", 300),(call_script, "script_change_player_party_morale", -10),
(call_script, "script_change_player_honor", -1),
(add_xp_as_reward, 100),]],
[anyone|plyr, "madame_ans2a", [],"*sniff* Are ye selling rotten meat?!", "madame_angry",[]],
[anyone|plyr, "madame_ans2a", [],"Actually, I'm not feeling it.", "madame_pretalk",[]],
[anyone|plyr, "madame_ans1a", [],"To the higher powers! Here are yer 5000 coins.", "madame_pretalk",
[
(troop_remove_gold, "trp_player", 5000),
(call_script, "script_change_player_relation_with_faction_ex", "$g_talk_troop_faction", 5),
(call_script, "script_change_player_party_morale", 20),
(call_script, "script_change_player_honor", 5),
(call_script, "script_change_player_relation_with_center", "$current_town",5),
(add_xp_as_reward, 1000),]],
[anyone|plyr, "madame_ans1a", [],"*sniff* Are ye selling rotten meat?!", "madame_angry",[]],
[anyone|plyr, "madame_ans1a", [],"Actually, I'm not feeling it.", "madame_pretalk",[]],
Also some visual. This troop had a fake slot assigned and out of luck ended up where it did.



Additionally, how the heck do you get hits to morale entered into the recent events? As it is now, all that must be done is to check the moral stats and it overrides the hit as if it never happened.