1. Picking Night:
[list type=decimal][*]The fixtures themselves are made by the teams during the Picking Night.
[*]This Picking Night takes place every Monday between 18.00 and 20.00 BST or respectively GMT.
[*]Each team is allotted a timeslot of five minutes to pick their opponents.
[*]Priority during the Picking Night is first given to the:
[list type=decimal][*]Teams with the least amount of matches won/tied.
[*]In case multiple teams have same amount of wins/ties, then the team with the most points in the Ranking Table will have picking priority.
[*]In case multiple teams have same amount of wins/ties and points, then picking order for teams involved will be randomized.
[*]For the first Picking Night, picking order will be randomized.[/list]
[*]In case of team failing to pick opponent during the allotted time-slot, their opponent will be randomly selected.
[*]You can not pick the opponent you have played against in previous WMT Week.
[/list]
2. Maps & Factions:
[list type=decimal]
[*]For the Regular Season maps and factions will be pre-determined.
[*]You can see map pool for the Regular Season below in the Map Pool section.
[/list]
3. Organizing Match:
[list type=decimal]
[*]Both Teams must agree on a date and time as well as book a server before Wednesday evening at 20:00 BST.
[*]Should teams fail to contact each other or fail to agree on date and time. Then contact a tournament Admin so he can sort it out between both of you.
[/list]
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"Destiny is not matter of chance,
But a matter of choice."
-William Jennings |
[4.]"The Masters" - Single Elimination stage and Map Picking
"Champions believe in themselves,
Even when no one else does." | 1. SE bracket:
[list type=decimal]
[*]Team positions in the Single Elimination bracket are determined by their position in the Masters Tour Table.
[*]In case of 8 teams Single Elimination bracket, there will be Quarterfinals:
- Quarterfinal A: 1st placed team in the Masters Tour Table versus 8th placed team.
- Quarterfinal B: 2nd placed team in the Masters Tour Table versus 7th placed team.
- Quarterfinal C: 3rd placed team in the Masters Tour Table versus 6th placed team.
- Quarterfinal D: 4th placed team in the Masters Tour Table versus 5th placed team.
[*]Semi Finals:
- Semifinal A: Winner of the Quarterfinal A versus the Winner of the Quarterfinal D.
- Semifinal B: Winner of the Quarterfinal B versus the Winner of the Quarterfinal C.
or, in the case of 4 teams
- Semifinal A: 1st placed team in the Masters Tour Table versus 4th placed team.
- Semifinal B: 2nd placed team in the Masters Tour Table versus 3rd placed team.
[*]In case match ends in a draw after 2 maps, tiebreaker map will be played.
[*]Tiebreaker map, Winterburg, will be played first to 3.
[*]Teams will select their own factions for this map.
[*]Factions can be mirrored.
[*]First team to pick the faction will be the first team in the fixtures.
[*]Winner of the SemiFinal A will face Winner of SemiFinal B. Winner of this match will be named WMT Champion.
[*]Defeated team of the SemiFinal A will face Defeated team of SemiFinal B. Winner of this match will finish WMT as third placed team.[/list]
2. Map Picking:
[list type=decimal][*]During the Single Elimination part of the tournament teams will be able to pick maps for their matches.
[*]Maps can be picked from the complete map pool(both Regular Season and SE).
[*]The maps will be picked by the teams themselves during a Picking Night held on Monday.
[*]Both teams have 2 vetoes to ban out a map from the complete map pool.
[*]Team A is the team that had most points in the Table of the Regular Season.
[*]Team A vetoes the first map, Team B a second map, Team A a third map and, finally, Team B a fourth map.
[*]Then Team B picks the first map and Team A the second map for their match.
[*]Factions for both maps will be pre-determined.[/list] |
[5.]Roster Rules
1. General roster rules:
[list type=decimal][*]To sign up a team must provide the tournament administration with a roster consisting of 8 or more players.
[*]In addition to this team representatives must provide in-game ID's at least 24 hours before their first match.
[*]Teams that fail to do so are not eligible to play the match and will have forfeit it.
[*]In case this happens, their opponent will receive default win.
[*]Should a player not be on a roster and play for a team for which he is eligible, then the player will be treated as a member of that team
and will be added to their roster.
[*]Roster changes are allowed only during the Regular Season.[/list]
2. Transfers:
[list type=decimal]
[*]Transfers may be requested by the players themselves or the Captain of his designated new team.
[*]A player is able to play for his new team once the tournament administration has confirmed the requested transfer.
[*]The player is not allowed to play for his new team if the tournament administration did not confirm the transfer.
[*]Once a player have played one match for the team he is signed up for he cannot request a transfer.
[/list]
3. Multi-teaming:
[list type=decimal][*]It is strictly prohibited for a player to play for more than one team at any given point during the tournament.
[*]If a player is found to be on the roster for more than one team that player will be disqualified for the rest of the tournament.
[*]Teams who have accepted a player already on the roster of another team will face sanctions.
[*]These sanctions will be determined by the admin team.
[/list] |
"We are not a team
because we work together.
We are a team because
we trust and care for each other"
|
[6.]Match Rules
"Play fair
and be a good sport.
Remember:
What we do in life... Echoes in Eternity." | 1. General match rules:
[list type=decimal]
[*]Matches will be played with 8 players on each team. If both teams agree it can be played with even more players.
[list type=decimal][*]Should a team fail to bring the required 8 players then they have to play regardless.
[*]A team must have a minimum of 6 players present at the match for it to take place.
[*]Should a team fail to bring 6 or more players then the other team will get default win.
[*]In case one team can not field 8 players then the other team is not obliged to match their numbers.
[*]Should both teams not be able to bring 8 players then it is allowed to reschedule to another day and/or get an extension by talking to one of the admins.[/list]
[*]Every match will consist of two maps. Each map has two sets. Each set is played first to 3 to win.
[*]Spawn and Factions are swapped after the first set on each map.
[*]The winner of the match is the team that won most rounds after two maps.
[*]Match must start (at latest) 15 minutes after arranged time.
[*]Team that is ready to play after this period of time can claim right to default win if their opponent is not ready to start.
[*]Before claiming rights to a default win be sure to contact admins or capture screenshots.[/list]
2. Servers and in-game settings:
[list type=decimal][*]All matches must be played on dedicated WMT servers.
[*]Both teams have to agree to play on a particular server.
[*]If the teams cannot agree on a particular server, they have to ask tournament administrator for a decision.
[*]Team representatives must book server for their upcoming match.
[*]Standard WNL/ECS/WWC server settings will be used in the matches.
[*]Those settings are:
- Combat Speed: Medium, Friendly Fire: %100, Round Time: 180 seconds,
- Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100,
- Camera: team member’s view, forced MoF spawn at 2 minutes.
[/list]
3. Substitutions:
[list type=decimal][*]Substitutions are allowed between rounds.
[*]If a player crashes in game, substitutions can be done after the round has ended.[/list]
4. Behavior during the matches:
[list type=decimal][*]Players must play with the name they are signed up under in the team roster.
[*]If a player plays with a different name for the first time, he or she will be warned.
[*]For the second time he or she will be suspended for one match.
[*]Players must wear the team tag during official matches.
[*]If a player plays with a different tag or without one for the first time, he or she will be warned.
[*]For the second time he or she will be suspended for one match.
[*]Modifying any texture files in order to gain an advantage is strictly prohibited.
[*]Any player or team that is found to have modified textures in order to gain an advantage will immediately face severe punishment, likely a ban from the tournament, though the severity is up to the admin's discretion.
[*]Players that attempt to utilize any kind of autoblock, aimbot, coloured projectiles or any other game modification that gives them an advantage will be immediately banned from the tournament.
[*]Cosmetic changes, such as round timers and crosshairs,etc, do not count.
[*]During matches any chat messages that are deemed to be malicious, racist, or bullying towards an individual on another team are prohibited and may be disciplined upon review
[*]If player or a team breaks a rule Admins will have meeting and decide if and how they will be punished
[/list] |
[7.]Map Pool
1. Regular Season:
[list type=decimal]
[*]Closed category maps:
[list type=decimal][*]Desert Town
[*]Port Azur
[*]New Port Assault
[*]Captains Choice[/list]
[*]Mixed category maps:
- Prison Hill
- Ruins Rebuilt
- Dreicksdorf
- Captains Choice
[*]Open category maps
- Khergit Settlement
- Amere Village
- Silk Road
- Captains Choice
[/list] |
The Masters:
[list type=decimal]
[*]For the Single Elimination part of the tournament 9 more maps will be added.
[*]Three standard competitive maps will be added to each of the Closed/Mixed/Open maps category.
[*]With the new additions map pool will be 21 maps big.
[*]During the Single Elimination part of the tournament teams will be able to pick maps for their matches.
[*]Maps being added for the Single Elimination are:
[*]Closed category maps:
- San'di'boush
- Verloren
- Fort of Honour
[*]Mixed category maps:
- Mountain Fortress
- Reveran Village
- Castellum
[*]Open category maps:
- Field by the River
- Ruins
- River Village
[/list]
[8.]Sponsors and Credits:
"Alone
We can do so little;
Together:
We can do so much"
-Helen Keller |
- SimRai for being Sponsor of the WMT and for helping our community for so long by providing servers for various Tournaments.
- Thanks to ENL/WNL admin teams for the Picking Night rule.
- Thanks to ECS admin team for the Map Picking rule.
- ECS admin mod maker(s) for amazing work they did.
- Various members of the community who made constructive suggestions on how to improve WMT.
- Map makers for their contributions.
- TW for making such a great game all of us share love for.
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