Timmortal
Knight at Arms
Would it could be cool, how would you handle that magic in that series was very, very powerful on the battlefield? I fear it could turn into a "War of the Sorcerers" with the non-magic users being essentially reglated to a side-show that auto-dies if the opposition is victorious in the "War of the Sorcerers" and that the whole battle would be focused around magic users and the death and survival of them.
Now that could of couse still be a pretty good mod, but I personally am a little sceptical about magic-heavy battlefields.
@Revverie
Sure there are some things to be considered, but one solution is that casters are VERY RARE, less than 2% of the population in the world and most of those bound to some faction or other, then they would also be expensive so you could not afford alot of them. I also seeing a system implementet that puts the casters into arch types, like Green Aes Sedai having a boost unit spell and 3 offensive spells. Blue having 4 protection spells that can defend units. Yellow being healers ect. So more of the spells in generel end up being defensive. Then there would also be a resourse meter like stamina or a quiver, so that spells are a limited resourse that runs out rather fast, why do you think Asha'man learns the sword and Aes Sedai have warders The game would likely need to take place some time before the last battle, so that the major shadow armies have not shown up yet, that way Aes Sedai would also mainly be a neutral force at start and Asha'man be minor in number.