If what you say about pila is true Hndzm, then maybe having one stuck in your shield could reduce the speed attribute of the shield, making it slower to raise. That might cause someone to have to decide between potentially dropping the shield or risk getting hit from being slower to block. Not sure how feasible it is to program something like that though.
Throwable Executioner's Axes or bust!GIVE US TWO HANDED THROWING AXES NOW OR WE REFUND
Rather than a buff, I'd like to see the throwing knives re-classed as civilian. That would make them a lot more useful.Both Knives and Axes need a big buff. The +Quiver size perks working would be lovely as well. You should be able to equip like 25 knives on you and just chuck them fast as hell using both hands. As their dmg is pretty subpar. They should be the fast but low dmg opposite of Heavy Javelins and Throwing Axes should be the middle ground. (Slower than knives, faster than Javelins, higher dmg than knives, less than javelins)
Obviously the quiver sizes should be changed to compensate as well. (A lot more knives, a good amount of axes and a only a few javelins)
I agree, seems like a roguish thing to use.Rather than a buff, I'd like to see the throwing knives re-classed as civilian. That would make them a lot more useful.
I was thinking the same way. But i guess it doesn't make sense as javelins do fit better side by side so it's more logical to fit more in a bag. Probably they could add some type of aoe effect to the axes and knives to simulate them bouncing around. And maybe add some randomness to theme sticking in to the target or not. Like to have that aoe damage that could be only a fraction of the damage damage potential, only when the axe or knife doesn't go blade first and sticks in. So it could apply continous aoe damage all the way from the point of impact, in the air, until it reaches the ground. So lobbing them in the middle of an advancing shieldwall would deal a lot of damage.Both Knives and Axes need a big buff. The +Quiver size perks working would be lovely as well. You should be able to equip like 25 knives on you and just chuck them fast as hell using both hands. As their dmg is pretty subpar. They should be the fast but low dmg opposite of Heavy Javelins and Throwing Axes should be the middle ground. (Slower than knives, faster than Javelins, higher dmg than knives, less than javelins)
Obviously the quiver sizes should be changed to compensate as well. (A lot more knives, a good amount of axes and a only a few javelins)
I haven't tried throwing axes yet, I mean my javelins one shot everything no matter where I hit them. And that is with only a 132 skill and not the best javelins. They are good, just haven't seen the point in crafting better. I think 200 or so is low damage for me and over a 1,000 if I'm charging towards a cavalry unit that is also charging me.Javelins are more effective as far I have seen. Throwing axes are decent though but I would not pick them over javelins.