[Werewolf: Archives] Werewolf - The Manor (Night 1, 16 alive)

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Anyone else notice that the story was completely ripped from the Tribly game series? Oubliette pointed it out to me. Anyway :

You are Agent Lenkmann:
You've worked for the Special Skills Project, SSP, for over 20 years now.
You were the first in the Project to experience a reality shift first-hand,
and you've been working ever since to find a way to prevent others from
having to go through the day of hell you suffered in the Realm of Magick.
Just as you perfected the nethicium compound, that lowers the levels of
fear-inducing hormones, whilst acting as a deterrent to Chzo's minions,
you heard about the Manor. The police can call it a murder-suicide,
but having seen what the Lord of The Blessed Agonies can do,
you decided to investigate the Manor in person, hoping you
won't have to use the newly developed fear-killers.
While you haven't perfected the dosage yet, as long as you don't give
anyone two doses within 48 hours, it should be safe - better than that,
it will allow the subject to see the world as it truly is, not as
the Pain God would have them see it, and at least make his minions
wary of attacking anyone who has taken them that night.

Doles out nethicium-based painkillers, which negate the effect of a reality shift,
and add a 50% to survive modifier to any player for the night.
Giving one player painkillers twice in a row kills them.
 
I had a neat role as well. Since I'm posting it, like Vil, I suppose the game is officially dead.

You are The Ghost of Roderick DeFoe:
You wonder why you did it sometimes. The brandy didn't help.
Neither did the memories, 16 years to the day since you brought
that terrible thing into the world. No matter now. The both of you,
the son you tried to slaughter, his earthly remains walking still,
and your spirit, are bound to this manor, your home, where the pair of you
died, and being a old soldier, you have done what you know:
defended hearth and home, to the last, and beyond.
There's not much strength in the billion motes of dust, but enough
to pull together something close enough to a human form,
enough to sow discord amongst those who invade... enough to kill, perhaps.

Can give out a false dream once during the game – implicating an innocent. In these dreams, one detail will be incorrect – whether the dreamer spots this is up to them.
Can make one kill during the day, once. (75% chance, 50% chance against Good specials)

I really wanted to make it into the latter stages of the game, where the false dream could really mess with the villagers. :lol:
 
Nash said:
I had a neat role as well. Since I'm posting it, like Vil, I suppose the game is officially dead.

You are The Ghost of Roderick DeFoe:
You wonder why you did it sometimes. The brandy didn't help.
Neither did the memories, 16 years to the day since you brought
that terrible thing into the world. No matter now. The both of you,
the son you tried to slaughter, his earthly remains walking still,
and your spirit, are bound to this manor, your home, where the pair of you
died, and being a old soldier, you have done what you know:
defended hearth and home, to the last, and beyond.
There's not much strength in the billion motes of dust, but enough
to pull together something close enough to a human form,
enough to sow discord amongst those who invade... enough to kill, perhaps.

Can give out a false dream once during the game – implicating an innocent. In these dreams, one detail will be incorrect – whether the dreamer spots this is up to them.
Can make one kill during the day, once. (75% chance, 50% chance against Good specials)

I really wanted to make it into the latter stages of the game, where the false dream could really mess with the villagers. :lol:
Daddy!
Knight of Cydonia said:
You are The Body of John DeFoe:
You were born 20 minutes after your twin brother, Matthew.
Your coming into the world was too much for your mother... she died.
Your father blamed you. He had a cellar built, entrance hidden
in the kitchen wall, and chained you up, for 16 long years.
Then, on your 16th birthday, Roderick DeFoe, your father, tried to kill you
in a drunken rage, but failed, slumping half-asleep to the floor
before he could finish you. Matthew tried to heal you, bandage the wound,
but your mind, retarded by 16 years underground, didn't understand,
thought they wanted to prolong the suffering. You took up the machete,
still wet with your blood, a thick leather apron to hold your guts in,
and a welder's mask, to protect your maimed eyes from the harsh, unfamiliar light.
Then you killed them both, before succumbing to your own wounds.
But you still survive. Something has kept you going. Barely more than a skeleton,
but your mind felt clearer than it ever had when alive.
You were awoken by the last DeFoes, Clarance and Melinda. You knew your own:
and killed them. Better alone than a chance for betrayal,
as your father betrayed you the moment he cast you down into the cellar.
But now, there are too many even for you to slay at once.
The remnants of your memories allow you to disguise yourself as Matthew.
Your rotten bones underneath barely allow you to move any more:
but one a night will suffice. You will stop them all, before they come for you.

The Body of John DeFoe kills once per night. (100% chance, no evil-doers, affected by modifiers.)
Alternatively, one night, instead of killing, can possess one player
and force them to make a kill (framing them).
And I made TSN kill Lamjoe.
TSN is
TSN is The Prince:
Born in 55AD, you crawled out of your mother's womb as she died,
stabbed by a Roman sword. A Druid of Anglesey saved you, and took
you to the ancient isle to teach you the ways of the Druids,
giving you the name Cabadath, 'The One Marked by Blood.'
But the Romans were a force unmatchable by any on Earth... so you
broke the law of the Circle, and attempted to summon something
far beyond the confines of this mortal realm: a pain elemental
called Chzo. He...it, took you, warped you into a creature of
his will, able to maintain the illusion of human form, but when revealed,
far more powerful than any child of Adam or Eve. Since then,
you have travelled the twisted skeins of destiny, searching for the perfect
Bridge, a tortured soul whose three aspects, Mind, Body and Soul,
when destroyed will form a link of energy that will unleash Chzo's true power
upon the Realm of Technology. It is this which has brought you to
DeFoe manor: if half the rumours are true, a worthy Bridge once resided here.
Disguising yourself as a member of a group of thieves, wearing
some poor unfortunate's skin, you prepare to investigate,
and with luck, to provide a few victims for Chzo's pleasure.


That was a **** game.
 
I were an innocent. KoC didn't even wish me luck :sad:

I also got machete(day kill during 2nd night) during 1st night and never got to use it. :sad:
Tamuli would've been so dead.
 
You are the Caretaker:
When you were human, they called you Johnathon Somerset.
You were Destiny's prisoner, attacked by something, the Welder, you called it,
on the SS Mephistopheles, your crewmates slaughtered, and you were blamed.
Somehow, you delivered yourself Frehorn's Blade, and by killing yourself with it,
became a creature of pure will, almost as powerful as the mastermind
behind the scheme to open the Bridge: Chzo.
Now, you are Destiny's servant. Travelling across time and space at will,
you have vowed to make sure that whatever happened, stays happened.
If that means saving someone to die another night, knowing you could prevent it,
that is what you must do. If that means giving everything up to prevent
the denizens of Chzo, so be it. Destiny is not something that can be
changed - you came here to make sure Chzo does not break the immemorial rules.
Events 400 years from now, including your own death, in a lonely prison
ship floating in space, depend on you containing the power of the Manor
now, for it must not be unleashed for 198 years and 5 days exactly.
You know, because you were there too, holding the doors open.

- Can protect three different people for one night during the game.
- Can sacrifice two of these protections (can then only protect one person)
  to prevent a reality shift.

I was almost crying after reading this, because I didnt understand **** of it... It's like, wtf is a reality shift?! :neutral:
 
Something was lost in translation, anyway. I'm surprised he went with framing abilities too; something I specifically avoided.
 
Knight of Cydonia said:
You are The Prince:
Born in 55AD, you crawled out of your mother's womb as she died,
stabbed by a Roman sword. A Druid of Anglesey saved you, and took
you to the ancient isle to teach you the ways of the Druids,
giving you the name Cabadath, 'The One Marked by Blood.'
But the Romans were a force unmatchable by any on Earth... so you
broke the law of the Circle, and attempted to summon something
far beyond the confines of this mortal realm: a pain elemental
called Chzo. He...it, took you, warped you into a creature of
his will, able to maintain the illusion of human form, but when revealed,
far more powerful than any child of Adam or Eve. Since then,
you have travelled the twisted skeins of destiny, searching for the perfect
Bridge, a tortured soul whose three aspects, Mind, Body and Soul,
when destroyed will form a link of energy that will unleash Chzo's true power
upon the Realm of Technology. It is this which has brought you to
DeFoe manor: if half the rumours are true, a worthy Bridge once resided here.
Disguising yourself as a member of a group of thieves, wearing
some poor unfortunate's skin, you prepare to investigate,
and with luck, to provide a few victims for Chzo's pleasure.

Can shift reality for one day (in-game). During this period,
he has two 50% chances (day kill), or one definite day-kill,
but no night-kill.
When reality has not been shifted, has one night-kill (100%, affected by modifiers)
per night.
Attacks under a different name each night.

Your ally, who will report roles to you each morning,
is Canning, a.k.a. Sulibres.

It was a cool role, and with Adaham as my packmate (as an evil seer no less) you guys didn't stand a chance.

I will come back next year some time for more ww if it's still being played. Til then, good hunting.
 
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