Anyone else notice that the story was completely ripped from the Tribly game series? Oubliette pointed it out to me. Anyway :
You are Agent Lenkmann:
You've worked for the Special Skills Project, SSP, for over 20 years now.
You were the first in the Project to experience a reality shift first-hand,
and you've been working ever since to find a way to prevent others from
having to go through the day of hell you suffered in the Realm of Magick.
Just as you perfected the nethicium compound, that lowers the levels of
fear-inducing hormones, whilst acting as a deterrent to Chzo's minions,
you heard about the Manor. The police can call it a murder-suicide,
but having seen what the Lord of The Blessed Agonies can do,
you decided to investigate the Manor in person, hoping you
won't have to use the newly developed fear-killers.
While you haven't perfected the dosage yet, as long as you don't give
anyone two doses within 48 hours, it should be safe - better than that,
it will allow the subject to see the world as it truly is, not as
the Pain God would have them see it, and at least make his minions
wary of attacking anyone who has taken them that night.
Doles out nethicium-based painkillers, which negate the effect of a reality shift,
and add a 50% to survive modifier to any player for the night.
Giving one player painkillers twice in a row kills them.
You are Agent Lenkmann:
You've worked for the Special Skills Project, SSP, for over 20 years now.
You were the first in the Project to experience a reality shift first-hand,
and you've been working ever since to find a way to prevent others from
having to go through the day of hell you suffered in the Realm of Magick.
Just as you perfected the nethicium compound, that lowers the levels of
fear-inducing hormones, whilst acting as a deterrent to Chzo's minions,
you heard about the Manor. The police can call it a murder-suicide,
but having seen what the Lord of The Blessed Agonies can do,
you decided to investigate the Manor in person, hoping you
won't have to use the newly developed fear-killers.
While you haven't perfected the dosage yet, as long as you don't give
anyone two doses within 48 hours, it should be safe - better than that,
it will allow the subject to see the world as it truly is, not as
the Pain God would have them see it, and at least make his minions
wary of attacking anyone who has taken them that night.
Doles out nethicium-based painkillers, which negate the effect of a reality shift,
and add a 50% to survive modifier to any player for the night.
Giving one player painkillers twice in a row kills them.