caligula123
Regular
is it possible to get every noldor item from traders in towns ?
and also the veccavian?
and also the veccavian?
the42up said:is there a cap to how many troops a vassal can carry?
I keep giving a vassal a ton of troops to about 800, and next time I see him a few days later, he is down to 597 (every time). Seems they just go into the nether, happened 4-5 times now.
Malanthor said:Is TweakMB the safe way to make minor changes for yourself with this mod or would you recomend some other program?
Specifically i was thinking abouth changing some units equipment/stats/name to fit my roleplaying whims back and forth between my games.
Do this sound like something that could mess something up? And please dont say YES jus because you feel like it.
Malanthor said:the potion gves cha aswell so only int is needed to boost.
noosers said:Caused by the way troops stats are declared in the troops.py. There are a couple of pre-declared header levels - like 30 or so - with the various stats for male and female and special troops, and a good deal of preconfigured header skillsets including weapon proficiency levels which are called upon - means the whole troops thing was greatly optimized and enhanced to prior versions in terms of handling.
If you compare the troops closely,Ravenstern Rangers or Armoured Crossbows are inferior to melee troopers of a similar level having lower power strike and slightly different skills.
The only reason why you can prolly kill all the opposing engaging army is because they don´t field 100 Huscarls or Empire Legionaires/Gladiators to kill your 100 Ravenstern Rangers or 100 Armoured Crossbows but quite a lot of inferior troops along. Try the same thing with a simliar troop distribution as the AI runs and embrace yourself in equal slaughter or raise difficulty to it´s fullest.
Why shouldn´t an archer be as proficient as swordsman as a melee fighter? The main difference and important thing is their equipment. A Armored Axer will easily kill off a Ravenstern Ranger and Empire Crossbows were designed to be the sturdiest archers around mainly for their lack of heavy cavalry so it works fine and well.
Blademasters are just as super as your Ravenstern Rangers or Empire Armoured Crossbows, they´re tier five troops and apart from their slightly obscene level not much different than their precedessors, the D`Shar Bladesmen. Apart from their high level giving them a damage boon (my own private suspection that the relative lvl difference of troops does play a major role in damage dealt/recieved) their true nastiness comes from the D´Shar sabre and not using a shield usually resulting in first strike and quick kill.
So if your masochistic feelings are neglected by PoP go and siege Singal. With archers only.
Dokyu said:Malanthor said:the potion gves cha aswell so only int is needed to boost.
So im just unlucky at not being able to find him or is he just a
one shot deal?
Malanthor said:Is TweakMB the safe way to make minor changes for yourself with this mod or would you recomend some other program?
...
noosers said:Apart from their high level giving them a damage boon (my own private suspection that the relative lvl difference of troops does play a major role in damage dealt/recieved)
noosers said:Not really. If two massed formations clank into each other, skill matters little. It´s just applied brutality. And your view how archers were deployed is wrong as well. They didn´t stand back showering the enemy with arrows while the infantry was engaging. They usually loosened a few volleys and once the enemy got in range, joined the ranks of infantry, for the kill, the loot and plunder. And they were pretty fierce fighters and capable of doing quite some damage.
What they weren´t was as heavily armoured as the average Men at Arms. So I wouldn´t assume your average archer who had seen much action on the field of battle and survived the odd battle by either sheer luck or skill was pretty capable of fighting. Since I assume what mastering the long english war bow gives you is quite a lot of physical strenght in the upper body section I reckon those people were heavy hitters as well. Now imagine someone who can easily lift 50-80kg single handedly a couple of times without breaking into a sweat pouding your sorry little arse with that nasty maul or axe.
If the way PoP pictures this is against your personal flavour, you can easily tweak it to your likings with the troopeditor and one or two hours spent.
noosers said:@smakemupagus:
Great. It had the intended effect then. AA (Anti Archer) sally forth will only occur if you met the prequesites, fielding a 100% archers army is one of them. Add surplus infantry and you´ll be fine. It was invented to prevent people from shooting down the advancing enemies who were assaulting your troops in such a sally out. Assume the hostile troopers just left the hidden sidegate and overturned your troops from behind totally taking them by surprise. Since there´s too little space on most maps to simulate this (and you definetly don´t want 50 Blademasters spawn 1 pace behind your archers and infantry) this solution was chosen.
However, if you survive the sally out, you can proceed with your arrowstorm tactic as you used to