Another update, this time it's a large engine update along side new weapons and units. The field report may be read here, I have posted the summary of changes below.
October 22nd - Update 20 -CRYENGINE V Upgrade (released)
General
EXPECT A LAGGY START OF THE NEW BUILD. IT IS DUE TO THE ENGINE RECOMPILING TEXTURES
Upgraded to CRYENGINE V – for more in-depth information about its features, visit: https://www.cryengine.com/features
Using free look in windowed mode no longer activates the cursor
Starting to aim while stopping to sprint, no longer makes the character repeat entering the ready stance
The server browser now displays the amount of players on each server
Improved the 24 hour time of day cycle
New cloud system
Improved the cloth physics on the flags for better performance (experimental)
Flag poles on the Drill Camp have better cloth simulation
Nametags will now display the entire name
Longer procedural vegetation draw distance
Various map updates
Sound
Footstep sounds on gravel
Bullet impact sounds on water, wood, thin metal, thick metal, vegetation and glass
New Regiments
1st United States Sharpshooters
42nd Pennsylvania
12th South Carolina
14th Brooklyn
1st North Carolina Sharpshooters
9th New York
1st Virginia Battallion
New Weapons
Colt M1847 Walker
Colt M1849 Pocket
Colt M1851 Navy (New Model)
Colt M1860 Army
Whitworth rifle
Sharps M1859 new model percussion rifle
New Animations
Salute
Order Arms
Parade Rest
In place Rest
Sharps rifle reload
Known issues
Clouds can flicker
Sections of the ground sometimes loses its texture
Quitting the server will cause the game to crash
Server browser might be unreliable (not showing servers, to fix, restart game)
Touch bending is currently not working (vegetation doesn't react to players)
Expect a lot of new and interesting bugs introduced in this update as most systems have been affected by the engine upgrade
Sharps rifle occlusion culling issue
Old timey photographs currently not working
Stutter a few seconds after joining the server (at the spawn screen) due to global illumination kicking in
Broken textures for some of the camp equipment filler assets (due to equipment upgrades)
Global illumination not kicking correctly in for Sycamore tree variants