Yes its possible. Go from "Start Game" to "Character Creation" Instantly, but it will take a good external program writer.
A program could in theory be written that would be placed in the SceneObj folder, and rather than scripting ask for one of the many scenes that have to be preloaded, the scenes could be kept in a separate folder inside the SceneObj folder, at which time the written program could pull from them one at a time as per requested when loading the scene. Upon exiting the scene, the program would put the scene back into "storage"
I was playing with this kind of idea earlier, and what I did was create an extra folder in my scene obj folder, and placed all the scenes in there. The launch of a new game was instant prompt to char creation.
And when I wanted to visit a scene, I would alt tab to module_parties and see which one is reference, alt tab to the folders file, and insert that scene or scenes into the Scene Obj folder. I then save/exit, and since only just one scene (or a few more for towns/castles) is in the Scene Obj folder, its still near instant upon reload. The NPCs are still in place without the scenes, so all the scripts and triggers are still valid.
Basically what would be needed is a script or trigger of sorts to refer to that written program when script is asking for scenes to be loaded upon entering centers or other scenes. directly after that, the program would have to prompt a quick save/exit and reload. The reload time would be short seeing as It would only be calling for one scene. Now at the point of exiting, the scene would be put back into "storage", or alternatively all the scenes could be left in SceneObj folder and put back up when exiting a game.
I just suggested this to A, and hopefully he or his team could write something like this, or even possibly someone in the community has the know how to do this.
Food for thought.
E.
A program could in theory be written that would be placed in the SceneObj folder, and rather than scripting ask for one of the many scenes that have to be preloaded, the scenes could be kept in a separate folder inside the SceneObj folder, at which time the written program could pull from them one at a time as per requested when loading the scene. Upon exiting the scene, the program would put the scene back into "storage"
I was playing with this kind of idea earlier, and what I did was create an extra folder in my scene obj folder, and placed all the scenes in there. The launch of a new game was instant prompt to char creation.
And when I wanted to visit a scene, I would alt tab to module_parties and see which one is reference, alt tab to the folders file, and insert that scene or scenes into the Scene Obj folder. I then save/exit, and since only just one scene (or a few more for towns/castles) is in the Scene Obj folder, its still near instant upon reload. The NPCs are still in place without the scenes, so all the scripts and triggers are still valid.
Basically what would be needed is a script or trigger of sorts to refer to that written program when script is asking for scenes to be loaded upon entering centers or other scenes. directly after that, the program would have to prompt a quick save/exit and reload. The reload time would be short seeing as It would only be calling for one scene. Now at the point of exiting, the scene would be put back into "storage", or alternatively all the scenes could be left in SceneObj folder and put back up when exiting a game.
I just suggested this to A, and hopefully he or his team could write something like this, or even possibly someone in the community has the know how to do this.
Food for thought.
E.