BattanianDruid
Veteran
So I have a couple fiefs now and am finally getting involved in the politics of the realm. Hurrah!
However I can't seem to... Do anything political. Not without costing a ton of influence anyway, which is a commodity that at my present pace takes a long time to accumulate.
Every time my faction takes a fief it is put to a vote on who gets it. 90% of the time my name isn't even on the listing which itself seems arbitrary and chance based. But when I do go to vote on who I think should get the fief? it costs 20 influence just to say who I think should get it. Why should it cost me influence to merely cast my vote? Voting alone should be a free action you can use to garner favor with other lords. Voting for them might make them more likely to vote for you in the future as a result, which would get the player involved in faction politics in a meaningful and immersive way.
Influence should be spent when convincing other people to vote the way you want them to vote. It shouldn't be spent just stating your opinion on who should get what fief.
Which brings me to another issue. When I said I have a couple fiefs I meant that literally. I have two. A castle and a city.
Why is this an issue? Because my faction, Battania, already controls 80% of the map. We've conquered all three empires, Sturgia, and most of Vlandia and the Aserai. The only nation that rivaled us where the Khuzaits and we just crushed them and took the lands they took from the empires.
So we rule almost the entire map and all the AI has seen fit to give me are two fiefs. There are other clans, some of which only joined up recently, with 5-6 fiefs each. This is incredibly disproportionate.
Which brings me back to influence. Instead of spending influence on casting our vote we should be able to spend it to have our names considered for who gets the fief currently being voted on. That way the player has more control over what lands they can potentially get. If a castle is up for grabs that I want I should be able to spend 50-100 influence to put my name in for contention and then spend more influence convincing lords to vote for me.
Also the two fiefs I've been given are on completely different sides of the continent which is just aggravating. I know we can spend influence to try and take a fief from another lord, but it'd be nice to be able to spend less influence and simply trade fiefs around so all a player's territory is in the same general vicinity. That way we can basically form our own counties where we can quickly and effectively respond to troubles in the lands we control like a proper feudal lord.
Similarly it'd be nice if we could turn down a fief we won the vote for but don't want in exchange for greater consideration over the next fief up for vote. I was hoping for land in Vlandia as it wasn't too terribly far from my current castle but they gave me a city on the border with the Khuzaits instead. We were at war with both nations and I did all my fighting on the Vlandian front for this reason but I guess the other lords decided to play a prank on me.
However I can't seem to... Do anything political. Not without costing a ton of influence anyway, which is a commodity that at my present pace takes a long time to accumulate.
Every time my faction takes a fief it is put to a vote on who gets it. 90% of the time my name isn't even on the listing which itself seems arbitrary and chance based. But when I do go to vote on who I think should get the fief? it costs 20 influence just to say who I think should get it. Why should it cost me influence to merely cast my vote? Voting alone should be a free action you can use to garner favor with other lords. Voting for them might make them more likely to vote for you in the future as a result, which would get the player involved in faction politics in a meaningful and immersive way.
Influence should be spent when convincing other people to vote the way you want them to vote. It shouldn't be spent just stating your opinion on who should get what fief.
Which brings me to another issue. When I said I have a couple fiefs I meant that literally. I have two. A castle and a city.
Why is this an issue? Because my faction, Battania, already controls 80% of the map. We've conquered all three empires, Sturgia, and most of Vlandia and the Aserai. The only nation that rivaled us where the Khuzaits and we just crushed them and took the lands they took from the empires.
So we rule almost the entire map and all the AI has seen fit to give me are two fiefs. There are other clans, some of which only joined up recently, with 5-6 fiefs each. This is incredibly disproportionate.
Which brings me back to influence. Instead of spending influence on casting our vote we should be able to spend it to have our names considered for who gets the fief currently being voted on. That way the player has more control over what lands they can potentially get. If a castle is up for grabs that I want I should be able to spend 50-100 influence to put my name in for contention and then spend more influence convincing lords to vote for me.
Also the two fiefs I've been given are on completely different sides of the continent which is just aggravating. I know we can spend influence to try and take a fief from another lord, but it'd be nice to be able to spend less influence and simply trade fiefs around so all a player's territory is in the same general vicinity. That way we can basically form our own counties where we can quickly and effectively respond to troubles in the lands we control like a proper feudal lord.
Similarly it'd be nice if we could turn down a fief we won the vote for but don't want in exchange for greater consideration over the next fief up for vote. I was hoping for land in Vlandia as it wasn't too terribly far from my current castle but they gave me a city on the border with the Khuzaits instead. We were at war with both nations and I did all my fighting on the Vlandian front for this reason but I guess the other lords decided to play a prank on me.