Captain Lust said:
Bluebeard said:
Are savegames compatible with the new beta?
I tried loading a savegame, entered Denisburna and crashed immediately.
Please verify integrity of game cache and try again. It's savegame compatible.
We have released an update to fix the missing rock texture issues. Thank you for the reports.
Phocks said:
The selected module does not support direct x7 mode!
You guys are kidding right? You're removing Direct x7 support?
I get this error when going to the main menu of the game.
Direct x7 for me is the difference between 60fps and 10fps.
Dx7 support is complicated. The performance difference should not be that high in dx9. Try lowering settings. One thing you may have missed is "Fast Water Reflections". For best performance this should be
enabled which is, admittedly, a little confusing.
You are kidding, right?
Napoleonic Wars DLC has DX7 support. It works totally fine. No errors, no complications. And they have a dozen of new shaders, while Viking Conquest only has a few.
Overall I feel like NW was a proper release. This is just shabby.
If I remember right NW worked on release date. Why does this have so many bugs? Where is the QA?
NW had ONE bug. A bug that was not gamebreaking. (And got fixed in a hotfix that was published 24 hours after release) The game did not crash constantly, it had no missing textures or meshes.
Also, why did you not implement any of the new features that NW brought to Warband? There are almost no server settings available, there is no Admin Panel etc. NW had all of these, they could easily have been ported over.
Besides that, NW just looks better... The Fresnel shader that VC is using is outright horrible. Everything seems to be glowing... Their Parallax shader is bad too, or their heightmaps.
NW had proper COLORED specular maps, the parallax shader looks pretty cool, the flora looks a million times better and it had Enviroment mapped colored specular shading that just looked awesome on metallic parts. It could have seen alot of use in a game that actually has steel helmets and more armour than NW does.
Their trees are 500 polygon trees. What? Usually you make things that are large, require alot of screenspace and are complicated geometry (i.e. trees) higher poly than other stuff.
VC has sausages with 1400 polygons and trees with 500. Something is wrong?
If I remember right, NW had moving flora that looked nice and was effected by the wind. It also had nice ambient sounds playing in the background, that actually added something to the ambience of the scene. Map makers can also change weather and time using placable sceneprops. Not sure if that is implement in VC.
Rain effects also look much worse in VC. In NW you can actually see watersplashes on the ground and on water. In VC nothing happens. The rain looks cut off, it adds nothing to the ambience of the scene.
The sound is also rather bad.