Version 2.028 is now in Steam beta (instructions below). You valiant few that aren't on Steam may still access the patch here: http://www.brytenwaldastudios.com/DownloadsVC/VC_RE_2.028P.7z
Any feedback you can give us on the changes is appreciated, as always.
Changelog 2.026-2.028
Instructions for opting into the beta on Steam:
(Remember that you can also use your Warband Key in Steam if you bought your game directly from Taleworlds)
Any feedback you can give us on the changes is appreciated, as always.
Changelog 2.026-2.028
- update and fix various texts
- update Spanish localization
- fix duplicate husband bug
- fix documentation for siege restrictions
- prevent player from gaining kingdom in story mode
- fix battle presentation for dog exclusion, player team (unrecognized troops bug)
- limit items in lords' halls (no more "sneaking" visible weapons with second outfit)
- initialize hunt globals correctly
- add looted hofs to recovery trigger
- refine faction identification for dialogs
- apply quest generation shutoff to "no tasks"
- apply seax exclusion to all rob prisoner dialogs
- add default to torturer dialog
- fix farmstead cattle
- allow Ashdown battle restart from mid-quest save
- bind bottom of relation boost in case somehow goes negative
- clean up post-quest locales (Sven's Hideout, Ashdown destroyed, and Boar Grove)
- avoid operations on null item or to null inventory
- fix scope, div-by-zero problems in script_battle_political_consequence
- fix capture of ships problem with autoresolve
- prohibit unusable landing points at map border
- disable companion political complaints, which are completely wrong
- attach Tref Meguaidd East to Caer Meguaidd
- fix misnamed variable (MP)
- strip practice weapons on ESC from Doccinga tutorial
- remove stray dog dialog from Doccinga tutorial
- remove dead code
2015 BINARIES
- 40 odd fixed scenes
- update Spanish localization
- fix duplicate husband bug
- fix documentation for siege restrictions
- prevent player from gaining kingdom in story mode
- fix battle presentation for dog exclusion, player team (unrecognized troops bug)
- limit items in lords' halls (no more "sneaking" visible weapons with second outfit)
- initialize hunt globals correctly
- add looted hofs to recovery trigger
- refine faction identification for dialogs
- apply quest generation shutoff to "no tasks"
- apply seax exclusion to all rob prisoner dialogs
- add default to torturer dialog
- fix farmstead cattle
- allow Ashdown battle restart from mid-quest save
- bind bottom of relation boost in case somehow goes negative
- clean up post-quest locales (Sven's Hideout, Ashdown destroyed, and Boar Grove)
- avoid operations on null item or to null inventory
- fix scope, div-by-zero problems in script_battle_political_consequence
- fix capture of ships problem with autoresolve
- prohibit unusable landing points at map border
- disable companion political complaints, which are completely wrong
- attach Tref Meguaidd East to Caer Meguaidd
- fix misnamed variable (MP)
- strip practice weapons on ESC from Doccinga tutorial
- remove stray dog dialog from Doccinga tutorial
- remove dead code
2015 BINARIES
- 40 odd fixed scenes
Instructions for opting into the beta on Steam:
(Remember that you can also use your Warband Key in Steam if you bought your game directly from Taleworlds)
In the Steam Library, right click "Mount & Blade Warband" and select "Properties"
In the window that opens, navigate to the "BETAS" tab
In the "BETAS" tab, where it reads "Enter beta access code to unlock private betas:", enter the code betapassword exactly as shown
Click "CHECK CODE" and upon confirmation that the beta has been successfully opted into, select "beta" from the dropdown menu on the same screen
Close the window and allow the game to update
The Reforged Edition 2.025 beta will now be activated when you play Viking Conquest