Skirmish Urikskalaar

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We tested this map yesterday and I can't think of anything to say about it, except that the "over the dam" part of the map is unnecessarily large and you won't fight there anyway. Maybe it's unbalanced in the sense that one team starts in high ground position so they have an advantage at the start and force the other team to choose a certain option of where to go.


Grandmaster Knight
This map is too simple, something must be done with the bridge and B flag. Basically, you cannot abandon the bridge or the enemy will gain OP high ground for archer so pretty much all the fights will be for that bridge since each side has very easy access to its flag.
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