The_Troubadour said:Haeranar was visually appealing
tits.
Time to discuss the maps. Open/Mixed/Closed? Good/OK/****? Add to UNAC3/Delete from UNAC 3? Other feedback appreciated.
I'll go through how i think my maps worked out and top maps not made by me.
Haranaer: Open/Mixed
Aesthetics 5/5 (PYRAMIDS!1!1)
Balance 3/5
Fun 2/5
Still too dull tactical choices, but kind of works out as an open map. The addition of the tower didn't really bring anything new to it, other than a tower. The small adjustments i made to the ruins are barely noticeable it seems
Changes I'll make: Still going to adjust the ruins a bit, and possibly add some more ****.
New Port Assault sötömörs version: Closed
Aesthetics 5/5 (can't go wronk with TW original lel)
Balance 4/5 (even with loads of options, it's still an attacker/defender map)
Fun 5/5 (at least the leaders should have fun)
Just Port Assault with more use for cavalry, less use for camping houses, more ways of attacking the houses, and a new path to attack from. Also removing/moving unnecessary barriers that limited freedom of movement for no good reason. Also fixed one flower that was floating.
Changes I'll make: Some work on the borders of the map, possibly lowering the wall a bit to make it give slightly less cover from other places.
New Snowy Village sötömörs version: Open/Mixed
Aesthetics 3/5 (just ugly imo lel)
Balance 4/5 (stronger cav stomps the rest i guess)
Fun 3/5 (fkin lol'd when the edge of the map made us win D)
Just Snowy Village with the mountain climbing part removed, with a few additional trees and rocks to balance it out, and very slightly modified flags
Changes I'll make: Mark the borders of the map, some work on those rocks and trees near the border, better texturing
New Village sötömörs version: Closed
Aesthetics 4/5 (fked some of the original aesthetics)
Balance 2/5 (i think i actually prefer the original village over this one)
Fun 0/5 (i think i ruined the last bit of fun when i moved one flag outside)
Changes I'll make: Probably just gonna give up with this one
Swadian Town Closed
Aesthetics 4/5 (some parts are pretty ugly)
Balance 5/5 (pretty symmetrical map)
Fun 3/5 (calling on this map was pretty much non-existent)
Other than being very small, a very good map. The small size drags down the fun when you're calling, though, since when you see something happen, it's already too late to react on this map, most of the time.
Rock Port: Closed/Mixed
Aesthetics 4/5 (some parts are just ugly)
Balance 3/5 (not sure about all the flag spawns, but the dock spawn seemed to be at a disadvantage)
Fun 1/5 (calling on this map was pretty dull)
It's pretty hard to call things out on this map, with (for an example) multiple arches with pretty much nothing to recognize them from. Flag spawns shouldn't be in a place like that weird looking alley, since those kinds of areas are pretty much just deprived of any tactical decisions other than "go in together", imo.