There once was a game called Bannerlord, and in one of its patches, it featured a slew of cosmetic changes, centered around new skins available for purchase with in-game currency.
The loot required for purchasing these skins was acquired through playing Skirmish and Captain mode. The thing is, the servers for these game modes didn't work, either the match would immediately crash, or people would simply sit in queue for hours on end, never getting into a match in the first place.
Skins and loot and unlockables had arrived, but ironically, the game was still in a mostly broken and unplayable state.
Now allegedly there's some sort of message in that fable, about putting the cart before the horse, about releasing superficial cosmetic and "gamey" features before the core gameplay was fully optimized and running smoothly.
Allegedly there's some sort of lesson in there, but I haven't quite figured it out yet...
The loot required for purchasing these skins was acquired through playing Skirmish and Captain mode. The thing is, the servers for these game modes didn't work, either the match would immediately crash, or people would simply sit in queue for hours on end, never getting into a match in the first place.
Skins and loot and unlockables had arrived, but ironically, the game was still in a mostly broken and unplayable state.
Now allegedly there's some sort of message in that fable, about putting the cart before the horse, about releasing superficial cosmetic and "gamey" features before the core gameplay was fully optimized and running smoothly.
Allegedly there's some sort of lesson in there, but I haven't quite figured it out yet...