Marbles20
Regular
I felt the need to make a list of some of the issue I think the game has currently. I’m sure some of these issues have been brought up in one form or another on other threads. I figure if I never bring them up though then they can never be addressed one way or another. It is by no means a complete list but it does bring up points throughout the game that have been frustrating as a player. Some are overarching problems and others are smaller quality of life issues that detract from the experience. This will be expanded as I go back through them or notice things on playthrough, though some may get crossed off if fixed.
Diplomacy:
Kingdoms can declare peace when they are being besieged without losing the city/castle. Example: Southern Empire is at war with Khuzait and one of their cities is under siege by a Khuzait army. Western Empire declares war on Southern Empire. Southern Empire can declare peace with Khuzait without losing the city since Western Empire declared war on them. There should be a conditional that if a castle or town is under siege they must wait until after the siege to declare peace with the sieging kingdom.
War declarations are always 100% unless at war already. There is no chance to keep a kingdom out of a war for an extended period (even just a few days) or redirect the target to one more suitable using influence in either case. Example: Khuzait push deep into Imperial territories. If not at war they choose a target based off tribute which can be a kingdom as far as battania. All lords are in 100% agreement so there is no chance to sway the vote even though it makes no sense to attack an enemy that far from the kingdoms base when there are closer, easier enemies to attack.
War peace declarations follow along similar lines of illogical behavior with votes being almost always 100% for or against peace not allowing the player to sway the decisions.
Kingdom decisions follow order of first in first out. Each kingdom decision should be able to be decided independently of other kingdom decisions. Example: Player is leading a successful campaign. They just took a castle and are sieging a town when the kingdom has started a decision for peace. The vote for ownership of the castle comes up afterward. Due to the order they appeared it forces the player to vote for peace before castle ownership, which the player is loath to do during a town siege that will succeed.
There is no interaction with lords/kings to gauge their feelings and inclinations towards war and peace and to potentially manipulate their feelings on the matter through charm/diplomacy/roguery. This further makes all kingdom decisions from war/peace to fief ownership feel completely useless. The logical progression in intra-kingdom diplomacy from Warband would have been to get other lords trying to influence the player as well.
Family members cannot be directed to improve relations with particular clans. See Clans section for more.
Inability to contact friendly allied clans easily. This was a nuisance in Warband and its just as bad if not worse in Bannerlord due to the increased map size, physical obstacles, and the fact that only the leader of the clan is worth talking to. The ability to ask a lord where another lord is at is gone and we have to navigate a laggy encyclopedia to keep track of a person’s last known whereabouts, which are always screwy. Ideally you could send a message to meet somewhere or ask a direct question and it would take a half day or up two days to get a reply via text on parchment.
Relations should have been modified to individual + clan instead of just clan. It just makes most lords/ladies creepy smiling/frowning robots.
Diplomacy:
Kingdoms can declare peace when they are being besieged without losing the city/castle. Example: Southern Empire is at war with Khuzait and one of their cities is under siege by a Khuzait army. Western Empire declares war on Southern Empire. Southern Empire can declare peace with Khuzait without losing the city since Western Empire declared war on them. There should be a conditional that if a castle or town is under siege they must wait until after the siege to declare peace with the sieging kingdom.
War declarations are always 100% unless at war already. There is no chance to keep a kingdom out of a war for an extended period (even just a few days) or redirect the target to one more suitable using influence in either case. Example: Khuzait push deep into Imperial territories. If not at war they choose a target based off tribute which can be a kingdom as far as battania. All lords are in 100% agreement so there is no chance to sway the vote even though it makes no sense to attack an enemy that far from the kingdoms base when there are closer, easier enemies to attack.
War peace declarations follow along similar lines of illogical behavior with votes being almost always 100% for or against peace not allowing the player to sway the decisions.
Kingdom decisions follow order of first in first out. Each kingdom decision should be able to be decided independently of other kingdom decisions. Example: Player is leading a successful campaign. They just took a castle and are sieging a town when the kingdom has started a decision for peace. The vote for ownership of the castle comes up afterward. Due to the order they appeared it forces the player to vote for peace before castle ownership, which the player is loath to do during a town siege that will succeed.
There is no interaction with lords/kings to gauge their feelings and inclinations towards war and peace and to potentially manipulate their feelings on the matter through charm/diplomacy/roguery. This further makes all kingdom decisions from war/peace to fief ownership feel completely useless. The logical progression in intra-kingdom diplomacy from Warband would have been to get other lords trying to influence the player as well.
Family members cannot be directed to improve relations with particular clans. See Clans section for more.
Inability to contact friendly allied clans easily. This was a nuisance in Warband and its just as bad if not worse in Bannerlord due to the increased map size, physical obstacles, and the fact that only the leader of the clan is worth talking to. The ability to ask a lord where another lord is at is gone and we have to navigate a laggy encyclopedia to keep track of a person’s last known whereabouts, which are always screwy. Ideally you could send a message to meet somewhere or ask a direct question and it would take a half day or up two days to get a reply via text on parchment.
Relations should have been modified to individual + clan instead of just clan. It just makes most lords/ladies creepy smiling/frowning robots.