[SOLVED] UV mapping

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Hello.

I'm trying to make and add a weapon to Warband, and I've got the model down. But I'm unaware as how to make a texture for it.

Here's the model.

http://www.mediafire.com/file/5pdyayzqiqf1wwz/ooh_claws.blend
 
I have. None of them have successfully managed to assist me in successfully making a texture for this model. I am not sure whether it's because of it's design or etc.
 
I'm using blender. And I've managed to export the UV map, but after trying to combine the texture with the brf in Open BRF the texture does not go with the mesh.
 
Using Paint.net, save your texture in .dds format, when the window pops up to configure the file, select the drop down box at the top left corner of the window, and select one of the formats. It should default to DXT1.
 
Type "none" into the blank boxes to avoid causing any problems in the future.

I put this example together to show you.

ooErYFA.png
 
The material on the mesh and the name of the material that you want to use need to be the same, and you need to produce a proper normal map texture for your model.

A few examples of what a normal map is supposed to look like can be found here.

https://www.google.co.uk/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1920&bih=920&q=normal+map+example&oq=normal+map+example&gs_l=img.3..0.343.2941.0.3099.19.12.0.7.7.0.78.630.11.11.0....0...1ac.1.64.img..1.18.639.0..35i39k1j0i8i30k1j0i24k1.X0VjL7vnFyw

You can find a normal map generator plug in for Paint.net.

:EDIT:

Oh dear, I just noticed that I got my specular and normal map mixed up on the example material.  :oops:

Here's how it should look

ooErYFA.png


The specular goes in the 'specular' box, obviously, and the normal goes in the 'bump' box, which isn't so obvious.
 
NPC99 said:
YourGrandaddy said:
http://prntscr.com/f2305p

Take a look at Warband weapon meshes to gauge  what low-poly sizes the game can cope with. 42,240 faces is far too many.


Definitely, when making models for Warband it's best to aim to only have 2,500 faces, 7,500 faces should be your maximum.
 
But for a model like that, you should be able to do it in under 100 easily without losing any significant details.

[EDIT] Oh! And I noticed that the resolution for your texture is 4320x3240, which is not going to work.

Try 512x512 or 1024x1024.
 
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