The words 'easy' and 'Source' should never be used in the same sentence. It's the most backwards, obfuscated, hard-to-use engine there is.
Yeah that was a bad example, Source is the biggest pain in the ass ever. Though the question is which is harder to mod Source or M&B?Docm30 said:The words 'easy' and 'Source' should never be used in the same sentence. It's the most backwards, obfuscated, hard-to-use engine there is.
OrangeKnight said:Yeah that was a bad example, Source is the biggest pain in the ass ever. Though the question is which is harder to mod Source or M&B?Docm30 said:The words 'easy' and 'Source' should never be used in the same sentence. It's the most backwards, obfuscated, hard-to-use engine there is.
OrangeKnight said:If you think about Taleworlds they haven't helped the modding scene that much.
Swyter said:Source mods are C++ DLLs loaded by the engine. You can't really go farther than that. It allows you to almost anything, even adding your own embedded Lua interpreter.
ET engineering for games like a baws.MadocComadrin said:I'm going to develop an engine that will allow you to mod it by making you design a chip gate-by-gate, which will then be distributed by sharing the schematics and printed off via a 3D printer. FEAR MY BABBAGIAN POWER!
Actually, they have. A lot of the current operations were added to the ModSys simply because modders requested them.OrangeKnight said:If you think about Taleworlds they haven't helped the modding scene that much.
Danik Golovanov said:When Warband came out did people start making modifications of it once? I think I would play it for the first several months without event thinking about mods if it was good. Even if you don't agree what's the point of making a mod of a game you don't know anything about anyway? Character isn't the only thing which gets changed, most probably everything will.
Lies, all of it.Csatádi said:I read somewhere M&B2 will be less moddable.
Csatádi said:I read somewhere M&B2 will be less moddable.
Q: And what about the module system?
A: there won’t be a module system anymore. It’s going to be a lot more accessible, the whole structure of the game is being rewritten, tenths of times, for the modders to do whatever they please. We created a new game from scratches. What has started as a husband and wife project has expanded, as you know, and the new code began accumulating on top of the old code. It became a little clumsy, it is natural. Have you messed with the shader file, for example?
Q: I didn’t have the courage. But I remember seeing the zombie texture around the folder, a few times.
A: exactly. Many things right now are hard coded, like animations, that can’t be changed without the help of a developer. You won’t have as many limitations in M&B 2.