When I make small robots or big robots I get smoked. Right now I'm in the second largest ship I've built, but it's only big because of how much armor I've slapped onto it to try & improve my chances of survival. It actually has a small cross-section from the front, averaging about 3 blocks tall (4 right in the middle), but it's a relatively large target when viewed from above. I'm not as big as many of the tanks I've seen, but I'm not a 4-wheeled box with a plasma cannon either. I'll take screenshots tomorrow.
What gets me is that I've had this focusing problem for
days, and I've rebuilt my robot from scratch each day with a different design. I think it was Swadius that posted a vertical ring-shaped flyer, and I took that as inspiration for a gunship. Despite being narrow and rather small, people would stop everything they were doing to chase me across the map. My TIE fighter before that was a plasma magnet, I assume because of its large wing panels. My current ship looks very similar to
this (without the central engine on the back), and I have 3 plasma cannons on it for a decent balance between shot density and rate of fire. Four L4 hoverblades and two L4 thrusters give me quite a bit of speed with good stability, and a few well-placed L1 thrusters give me solid turning capability. I added 3 little struts on the bottom, just a block tall each, which function as landing gear of sorts, so I can drop down to the ground and fire my plasma cannons without worrying about the recoil shifting me around.
What baffles me is the persistence - stuborn-ness, even - with which enemies will pursue me. They'll ignore all threats in order to chase me to the grave, fly right past the majority of my team to engage me first, and switch targets when I show up to a fight. It's incredibly frustrating because of its consistency. I get maybe 1 out of every 7 or 8 matches to actually play, and I spend all the others running in vain.
My ship looks like a backwards-pointing arrow. Imagine the arrow on the floor of the garage, but a bit longer and thicker, and a solid triangular point.