/casts sixth level thread necromancy
Playing HokieBT's Star Wars Calradia mod (SWC) made me wonder about a BattleTech mod, which lead to this thread via forum search. I think M&B makes a better fit to the BT universe than is immediately apparent.
- Mech physical combat: Unlike every other game I know of, Mount and Blade has the ability to support melee comabt between Mechs if the Mechs use an oversize human skeleton and animation. Make all the weapons ranged, and the default melee action is punch, plus there's native support for ramming damage. Even the few Mechs with melee weapons are easily supported, as opposed to MW4 or Mech Assault or so on.
-Map travel: Each star system as flat starfield land surrounded by starfield sea. Map icons are DropShips. Travel between systems is done via menu like in the Pirates mod. Encountering dropships leads to a choice of fighting dismounted in the ship hangar (like SWC) or mounted on the planet surface.
-Mechs and vehicles as mounts: SWC replace horses with speeder bikes, which could be adapted to hovercraft and other tanks. Hegemony used invisible boots to mount elephant riders to their elephants, vehicles and Mechs could require equipping a full set of invisible crew armor so that pilots would disappear inside their vehicles the same way the rider's legs disappear inside the elephant.
-Mech scale weapons and armor: SWC has wearable items other than books that boost stats. Mech crew clothes could provide max strength and ironflesh, while Mech weapons (separate from Mechs) could require max strength to wield
-Atmosphere: 3025 BT is a neo-feudal universe where every two bit backwater planet has a lord that rules it, the line between mercenaries and pirates is a little blurry, 5 realms are in a state of perpetual indecisive war, tournaments at Solaris VII make men rich overnight, and the best path to riches is to equip a small mercenary company from battlefield salvage. Sounds more than a little bit like Calradia to me.
So what say you? Have 6 months and the final M&B version changed the sense of the possible? Has this inspired an old school BattleTech fan with more code skill than myself to explore the possibilities?