Hi Dev. Team...
! I said to myself "No. Keep quiet after .6"...but...this is such an amazingly important point that I just couldn't hold back. So sorry in advance for this long post that I smuggle into this thread...
Map AI hmmm. Ok I'll keep it to the income, although there are 1000 issues with it...
Having started my own kingdom, I now have roughly about 3200 soldiers at arms. My kingdom occupies 4 cities and 6 castles. 2 cities and 1 castle I've taken in the past 3 days, so they have pretty much only the crap in them, that you get when taking them and what you can recruit, slaughtering the roamers within reach.
I only own the cities and 2 castles.
Fielding, let's say 150 elites, I have to pay an average of 40 denars per troop, including the crap that I will disband sooner or later, amounting to about 128000 denars weekly. Due to tax inefficiency my fiefs and businesses only provide for 60% or so. That means paying about 50-60000 denars weekly extra cash to maintain them at a level where it would realy hurt to take one of the castles or cities.
The normal garrison for my castles is 200: 40 good archers, 60 infantry (priests or comparable at least) and 100 cavalry (2nd best tier as well). The cities in the backyard have about 600 troops, if they're not directly attached to a neighboring kingdom, if not 800-1000 troops to be save.
So here is a calculation as an example:
Kingdom X has no lords and occupies 2 cities, 4 castles and 14 villages. Tax rate is normal let's say. Both cities are direct neighbors of other kingdoms, as are the castles. If you take my garrison strength, which is - I know that - very cautious
and say that it definitely should eat up all the income BUT not more, this would amount to let's say 2200 soldiers + 120 on the field at an average of 40 denars each, amounting to the sum of 92800 denars which would have to be generated by the fiefs and businesses to end up at 0 income.
One way to do it, would definitely be to improve the income generated by fiefs, another would be to reduce tax-inefficiency to a realistic level like 30% max or so, as I already suggested in another thread