ti_on_agent_killed_or_wounded = -26.0 # Agent has been defeated in battle (killed or wounded)
# trigger param 1 = defeated agent_id
# trigger param 2 = attacker agent_id
# trigger param 3 = wounded flag: 0 = agent is killed, 1 = agent is wounded
# If (set_trigger_result) with non-zero parameter is used in the code, it will override the agent's fate. Use value of 1 to force kill, and 2 to force wounded.