problem with river_water

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Hello I'm Milten from GothicClan and I need your help.

I have a little problem with the river_water model.
In my current modifikation, which i'm creating at the moment, we have some of this models in a higher position.

Now the problem:
When we look in one direction we are getting the blue overlay like we are under water and this is coming also when we are NOT under water.

So my question is:
Where can I find the obj in the BRF-Datas?
I looked up everyone of them but I couldn't find it.
Could anybody help me with this problem?

If there is no chance to find it, I need help with animated textures in warband for a new model.

Thank you very much in advance and many greetings

BBNY aka. Milten
 
Yes thanks Gotha,

I've changed the shader or by the way I created a new shader and now I have no more problems.

It is a completely new object now but only because I didn't liked the old without an animation.
So now I've made this:
1024x531.resizedimage

So again many thanks to Gotha :wink:
 
How does that work? Is it animated, if so please share it  :razz:

Anyway, I had same problem today with my water for fountain :lol:

I'm no good at shaders, so I had to make it some other way.

Long I tried to get it to work, but meh...

However, finally, after some intense studies how the water planes work, I had a workaround.

The Result!
tLSHs4m.jpg

Huge Tower of Water!

I made all meshes closed and then moved the bottom face way down. Apparently it takes the water level from lowest face if the mesh is closed.
 
I'm sorry but it's not animated so far. I also have no real idea how to use the shader for animations.

But for my water I'll make a vertex-animation, so it has a little streaming.

So if somebody knows how to animate the textures on an object, pls share it so Jakko and me having 1 problem less.
 
materials.brf

river = Default water I think
river_mud = Muddy water
water_river = Placeable water object


So the water_river isn't using the same DiffuseA like river.

DiffuseA water_river(object) = ocean
DiffuseA river(usual water on z -1) = river

So it could look different..
I think waves are HSLS(shaders)

You should try all water_shaders...

I don't know very much about these things.

 
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