dlphelan said:
If one were to build a PC (or maybe upgrade components) to get to the largest possible number of troops at once, what pieces would be the most important? Since it's a 32bit .exe, it seems like there's diminishing returns for large amounts of RAM. Fast video card? Speedy processor? SSDs? What's the biggest factor?
Also, what are some of the larger playable battle sizes people have attained using Floris? By playable I mean, generally smooth with occassional slow-downs but no slide shows
Thanks for the info!
David
you can help MnB address more than the 2gb limit using a few tricks, they are posted in the FAQ. its still basically limited to 3gb though even with those tricks.
so dont count RAM out.
fast RAM is also good to have.
though - end all be all, i would have to say that video memory is the most important factor, and of course a fast vid card.
my machine is fairly new, built it after winter break. amd 555 (
[email protected]), 6gb DDR3 1600mhz corsair XMS3, but most importantly for MnB has been the 2gb radeon6970. i still get low FPS but, im playing at max settings (only shadows are low - i dont care about shadows much and they are serious resource hogs), with 300 battle size. 1920 res too.
its quite beautiful, actually. but in specific maps, and when im in the thick of big battles after hundreds of corpses are on the ground (or rather, their weapons hehe) my fps can drop below 30 quite often.
there's also tons of memory leaks in this game that trigger off on specific maps, or in certain battle situations. fighting in castles can trigger it quite often. fortunately it has adequately good memory cleanup so after battles it tends to wipe the memory used each time, but ive heard alot of people say that the game progressively bogs down and will eventually lag out for them after a few hours, needing a restart to continue playing.
i dont have that problem myself for some reason, guess im lucky.
i really dont think with floris you will be able to run it flawlessly on any computer with really big battle size. the limit on address space and the clunkiness of the engine is going to max out its available resource space quickly in any scenario.
i know that at 500 battle size you are going to more or less instantly have performance issues as soon as 2 big armies get into a fight. i tried it at 500 and had a fight with 1900 troops on my side and 2300 troops on enemy side, and it actually crashed before it was over (thats what taught me to turn down the default 20 reinforcement waves setting in floris mod options. way too many. i use 10 now with 300 battle size, and that still pushes it sometimes).