This is a re-post of my old thread since we now have a dedicated UI forum! (And my old thread got buried by 1000 other posts)
This is an issue I had with Warband and it persists in Bannerlord:
The issue: I like to have a specific order for my units... but if the unit you hire or create doesn't already exist in your party, it gets added to the bottom of your unit list.
Unit order can be important because it determines what spawns first if you don't have large battle sizes or try to enter bandit camps.
The desired behaviour: I want the game to remember the location relative to other units... even if you no longer have any of them in your party.
Proposed solution: It would be nice to have a small lock icon next to each unit so you can lock it in place in your party. Even if the last unit dies, the game will retain its position in the list but the bar will now be greyed out to show that you have none of those units currently.
Extra: Since it uses a smilar mechanism, make the game remember which items in your inventory you have set to 'locked', so that you don't need to re-lock it every time you lose or gain the same item (e.g. your last type of a food being eaten and you have to re-lock it the next time you get it again).
I made a mockup of how I imagined it to work:
This improvement would be greatly appreciated.
I feel the UI is too similar to how it was in Warband, and small changes like this would make it worthy of being in a 2020 game! I noticed I spend way too much time micro managing my party screen because units die and get replaced a lot.
Thank you for reading!
This is an issue I had with Warband and it persists in Bannerlord:
The issue: I like to have a specific order for my units... but if the unit you hire or create doesn't already exist in your party, it gets added to the bottom of your unit list.
Unit order can be important because it determines what spawns first if you don't have large battle sizes or try to enter bandit camps.
The desired behaviour: I want the game to remember the location relative to other units... even if you no longer have any of them in your party.
Proposed solution: It would be nice to have a small lock icon next to each unit so you can lock it in place in your party. Even if the last unit dies, the game will retain its position in the list but the bar will now be greyed out to show that you have none of those units currently.
Extra: Since it uses a smilar mechanism, make the game remember which items in your inventory you have set to 'locked', so that you don't need to re-lock it every time you lose or gain the same item (e.g. your last type of a food being eaten and you have to re-lock it the next time you get it again).
I made a mockup of how I imagined it to work:
- The circle locks down the units to stay in your party screen forever.
- The unit visual bar becomes greyed out to let you know clearly that you have NO units of that type currently (not even wounded).
- Saves of lots of micro management when trying to have a specific unit order in your party.
This improvement would be greatly appreciated.
I feel the UI is too similar to how it was in Warband, and small changes like this would make it worthy of being in a 2020 game! I noticed I spend way too much time micro managing my party screen because units die and get replaced a lot.
Thank you for reading!
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