Google returns exactly 0 result for this error.
In OpenBRF, when I scan module for error, it gives me 4 times:
"Missing in txt: cannot find Material 0, referred in 'tableau_materials.txt'"
Here is module_tableau_materials.py
It's not actually hurting anything, but it's been bothering me for a while.
Do you have an idea? thank you : )
In OpenBRF, when I scan module for error, it gives me 4 times:
"Missing in txt: cannot find Material 0, referred in 'tableau_materials.txt'"
Here is module_tableau_materials.py
Code:
tableaus = [
("game_character_sheet", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 266, 532,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_character_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_character_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_inventory_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 180, 270,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_inventory_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_inventory_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_profile_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 320, 480, [
(store_script_param, ":profile_no", 1),
(assign, ":gender", ":profile_no"),
(val_mod, ":gender", 2),
(try_begin),
(eq, ":gender", 0),
(assign, ":troop_no", "trp_multiplayer_profile_troop_male"),
(else_try),
(assign, ":troop_no", "trp_multiplayer_profile_troop_female"),
(try_end),
(troop_set_face_key_from_current_profile, ":troop_no"),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_profile_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_profile_alpha_mask", ":troop_no", pos1, 0, 0),
]),
("game_party_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 300, 300,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_party_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_party_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_troop_label_banner", 0, "tableau_with_transparency", 256, 256, -128, 0, 128, 256,
[
(store_script_param, ":banner_mesh", 1),
(cur_tableau_set_background_color, 0xFF888888),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
(init_position, pos1),
(position_set_y, pos1, 136),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 132, 0),
#(init_position, pos1),
#(position_set_z, pos1, 10),
#(cur_tableau_add_mesh, "mesh_troop_label_banner", pos1, 112, 0),
]),
("round_shield_1", 0, "sample_shield_round_1", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 124),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 120, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_2", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_3", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_4", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 127),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 123, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_4", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_5", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 127),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 122, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_5", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_1", 0, "sample_shield_small_round_1", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 131),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_2", 0, "sample_shield_small_round_2", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 131),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_3", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 131),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("kite_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -59),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -58),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_3", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -58),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_4", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 160),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 120, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_4", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heater_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -58),
(position_set_y, pos1, 151),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_heater_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heater_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 150),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_heater_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("pavise_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -54),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 118, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_pavise_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("pavise_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -54),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_pavise_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_a", 0, "sample_heraldic_armor_a", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
(position_set_z, pos1, 50),
(position_set_x, pos1, -26),
(position_set_y, pos1, 128),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 98, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_a", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_b", 0, "sample_heraldic_armor_b", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -4),
(position_set_y, pos1, 154),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_b", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_c", 0, "sample_heraldic_armor_c", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -1),
(position_set_y, pos1, 155),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 115, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_c", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_d", 0, "sample_heraldic_armor_d", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -0),
(position_set_y, pos1, 155),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 115, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_d", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
#Added for Pop 3.0 Archangel 1 heraldic plate
#("plate_harness_heraldic", 0, "sample_platemail_surcoats_banner", 1024, 1024, 0, 0, 0, 0,
("plate_harness_heraldic", 0, "sample_platemail_banner", 1024, 1024, 0, 0, 0, 0, #POP Warband
[
(store_script_param_1, ":troop_no"),
(call_script, "script_troop_get_banner_mesh", ":troop_no"),
(assign, ":banner_mesh", reg1),
(set_fixed_point_multiplier, 100),
(try_begin),
(ge, ":troop_no", 0),
(troop_slot_eq, ":troop_no", slot_troop_banner_scene_prop, -1),
(troop_get_slot, ":bg_color_1", ":troop_no", slot_troop_custom_banner_bg_color_1),
(cur_tableau_set_background_color, ":bg_color_1"),
(init_position, pos1),
(call_script, "script_draw_banner_to_region", ":troop_no", -8, -44, 10000, 10000, 2200, 2200, 5000, 10000, 1),
(else_try),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
# (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 50),
(position_set_x, pos1, -66),
(position_set_y, pos1, 22),
# (position_set_x, pos1, -25),
# (position_set_y, pos1, 145),#130#165
# (position_set_x, pos1, "$MVX"),
# (position_set_y, pos1, "$MVY"),
# (position_set_z, pos1, "$MVZ"),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 87, 0),
# (cur_tableau_add_mesh, ":banner_mesh", pos1, 103, 0),
# (cur_tableau_add_mesh, ":banner_mesh", pos1, "$MVZ", 0),
(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(try_begin),
(lt, ":troop_no", 0),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail", pos1, 0, 0),
(else_try),
(eq, ":troop_no", 0),
(troop_slot_eq, ":troop_no", slot_troop_banner_scene_prop, 0),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail", pos1, 0, 0),
(else_try),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail_banner", pos1, 0, 0),
(try_end),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
#1 heraldic_platemail
#("platemail_harness_heraldic", 0, "sample_platemail_surcoats_banner", 1024, 1024, 0, 0, 0, 0,
("platemail_harness_heraldic", 0, "sample_platemail_banner", 1024, 1024, 0, 0, 0, 0, #POP Warband
[
(store_script_param_1, ":troop_no"),
(call_script, "script_troop_get_banner_mesh", ":troop_no"),
(assign, ":banner_mesh", reg1),
(set_fixed_point_multiplier, 100),
(try_begin),
(ge, ":troop_no", 0),
(troop_slot_eq, ":troop_no", slot_troop_banner_scene_prop, -1),
(troop_get_slot, ":bg_color_1", ":troop_no", slot_troop_custom_banner_bg_color_1),
(cur_tableau_set_background_color, ":bg_color_1"),
(init_position, pos1),
(call_script, "script_draw_banner_to_region", ":troop_no", 65, -50, 10000, 10000, 2500, 2500, 5000, 10000, 1),
(else_try),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
# (init_position, pos1),
# (cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 50),
#(position_set_x, pos1, 66),
(position_set_x, pos1, -66),
(position_set_y, pos1, 91),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 87, 0),
(try_end),
(init_position, pos1),
(position_set_z, pos1, 100),
(try_begin),
(lt, ":troop_no", 0),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail", pos1, 0, 0),
(else_try),
(eq, ":troop_no", 0),
(troop_slot_eq, ":troop_no", slot_troop_banner_scene_prop, 0),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail", pos1, 0, 0),
(else_try),
(cur_tableau_add_mesh, "mesh_tableau_mesh_platemail_banner", pos1, 0, 0),
(try_end),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
#----------------end Archangel Paste
#narf's early_heraldic_transistional plate JL PoP 3.43:
("early_transitional_heraldic", 0, "sample_early_transitional_heraldic_banner", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_x, pos1, 17),
(position_set_y, pos1, 150),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 90, 0),
(init_position, pos1),
(position_set_z, pos1, 30),
(cur_tableau_add_mesh, "mesh_tableau_mesh_early_transitional_heraldic_banner", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
It's not actually hurting anything, but it's been bothering me for a while.
Do you have an idea? thank you : )