#script_initialize_open_close_helmets
(
"initialize_open_close_helmets",
[
(item_set_slot, "itm_bm_bascinet_1", slot_open_close_helmet, "itm_bm_bascinet_2"),
(try_for_range, ":itm_1", 0, "itm_items_end"),
(item_get_slot, ":itm_2", ":itm_1", slot_open_close_helmet),
(gt, ":itm_2", 0),
(item_set_slot, ":itm_2", slot_open_close_helmet, ":itm_1"),
(try_end),
]),
to any of what you want:Hernanxd16 said:And what current mission_template_trigger could add open_close_helmet,?
bogmir said:this message appears when you press the button without helmet.
(agent_get_item_slot, ":helmet_1", ":player_agent", ek_head),(gt, ":helmet_1", 0),