I imported this model which I made myself from Blender 3.4, but I don't know why part of the surface disappeared after importing it. Since it's my first time to use Openbrf, please help.
Hello, So do you know how to import this dds?Check YouTube for some tutorials on how to texture models on Blender. It will be much more indepth than anything I can tell you here.
By default, any weapons you add will only be available to you. You will need to add it to the troops' inventories for them to have it. NPCs do not buy from shops like the player does.
Thanks for replies.You need to export it as a dds texture using the DXT1 - DXT5 compression format, into you mod's Texture folder (Some apps will call it BC1 - BC3). Then in the brf with the mesh, import the texture, it will ask if you would like to create a material with the same name, check yes, then apply that material to the mesh.
To learn some basic functions of OpenBRF, there is this tutorial: https://forums.taleworlds.com/index...tools-managing-resources-with-openbrf.385750/
That tutorial has a section on how to set up a material, including what settings and shaders to use.
Make sure to check the tutorial threads. There should be tutorials covering every step we have gone over. Sometimes the tools or techniques will be out dated, but it's not too hard to figure out how to apply them to modern apps.
Using the filters you can limit it to Tutorials and 3D Art.
Documentation & Tutorials
Here you can learn about various aspects of modifying the game using our official documentation, as well as a wealth of unofficial tutorials created by our community members.forums.taleworlds.com
This one was one of the first results from that search, it seems to be a good fit to answer the questions you have:
B - Tutorial - 3D - Modelling & Texturing & Implementing
"My name is Quintillius. I have been modding since years ago. I have worked on Europe 1805 vII and A New Era and I feel it's time to pass on my knowledge to potential new modders. So you want to learn how to model an object and texture it and implement it into the game? Well then you are...forums.taleworlds.com
This is what I use convert the texture to dds = https://www.aconvert.com/image/png-to-dds/Based on those pictures it looks like OpenBRF either cannot find the texture, so you have it in the wrong texture folder, or the compression you chose isn't the correct one. What app did you use to convert the texture to dds?
Also what do you mean about texture folder?Based on those pictures it looks like OpenBRF either cannot find the texture, so you have it in the wrong texture folder, or the compression you chose isn't the correct one. What app did you use to convert the texture to dds?
Also what do you mean about texture folder?
MountBlade Warband\Modules\your-mod\Textures\
you would put your textures hereThis is not going to work, dds has TONS of different compression formats, this doesn't seem to use one that OpenBRF will read.is what I use convert the texture to dds = https://www.aconvert.com/image/png-to-dds/
and dds is in 4k
transparency
, you will need different ones.OK, nice and clear thank youMountBlade Warband\Modules\your-mod\Textures\
you would put your textures here
This is not going to work, dds has TONS of different compression formats, this doesn't seem to use one that OpenBRF will read.
Additionally, it's very important to have the control to choose the correct compression format. Based on your alpha channeltransparency
, you will need different ones.
A good free software with built in DDS support is https://getpaint.net/
This is the paint.net dds dialog, only use these three. These are all that WB will be able to read.
a: DXT1, No Alpha or 1-bit Alpha
b: DXT3, Sharp Alpha, Very little semi-transparency
c: DXT5, Smooth Alpha, Good soft semi-transparency
I tried all threeWhat compression format did you use?
哦,我会尝试一下您在更新文件格式之间是否重新加载了 OpenBRF?在您重新打开应用程序或按 F5 之前,它不会重新加载纹理文件
This is the texture linked above compressed in DXT1 dds
It should work for you. Just drop it into the texture folder, register it in the item's brf as a texture, and then make the material. Based on that tutorial from earlier.
This is the texture linked above compressed in DXT1 dds
It should work for you. Just drop it into the texture folder, register it in the item's brf as a texture, and then make the material. Based on that tutorial from earlier.
Oh I think that is the problem is, thank you for point that out.Did you export the mesh before performing the UV-Mapping? You might want to reexport the mesh to insure you're exporting the UVs as well.