Mounted Poleaxes

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Heh, "Wrath of the dev"!  Its the wife Id be scared of! "Hell hath no fury..." and all that...  :grin:
But if you DO do more damage with scimmy than with dual ax, there MUST be some reduction.
 
There is reduction because a dual axe is a huge heavy piece of iron. Two handed weapons get speed reduction when being used on a horse.
 
Yes. In fact it can still cause more damage that it would do from foot.

On foot, with a two handed axe I usually see perhaps 40 - 50 damage, with an average speed bonus of 3 - 5% (standing still). Generally, it requires two hits to kill a low armoured enemy.

The same character on a moving horse averages 60 damage, usually with around 70% or higher speed bonus. Highest I've seen was 80 or so damage. Generally, its a one hit kill on the same kinds of enemy.

The weapon is slower when swung from on the horse, but I think the extra damage makes up for it. Of course, the fact that your more likely to strike the opponent's head from horseback probably helps. I'd say the only real disadvantage is the speed drop, but if you can tolerate this the damage gain more than makes up for it.
 
Not in my experience, but then the base damage of one handed weapons are usually lower than two handed weapons.

I guess it depends on how much the bonuses stack to be honest with you - if the character has a good one handed skill then the bonus damage from that may well push it above the two hander (especially since your getting a penalty to the damage anyway). This is more down to how you've developed your character though. A character specialised in two handed weapons will always cause more damage with a two handed weapon than they would with a one hander, simply because of the skill difference.
 
Have you tested it? I remember, I, uh, edited a character with 400 in both one handed and two handed. I distinctly remember the Scimitar getting more ride-by damage than the double-axe.
 
ArabArcher35 said:
Have you tested it? I remember, I, uh, edited a character with 400 in both one handed and two handed. I distinctly remember the Scimitar getting more ride-by damage than the double-axe.

Yeah, but not with edited characters :wink:

Given the problems with high weaponskills, I wouldn't be surprised to see strange effects beyond a certain level. At around 150 or so skill the two handed averages around 60 damage per strike, the single hander about 40.

Thing is, it depends on the opponent's armour, the weapon damage type, hit location on top of everything we've already mentioned. In gaming terms, the damage is irrelevant - unless you've purposely balanced the weapon skills, eventually you'll be doing more damage with your weapons of choice. Once the amount of damage reaches a certain level it becomes meaningless, since you'll kill anything in two hits.
I tend to go for a weapon based on reach, speed and personal style. There is probably a good argument for weapon choice based on how easy it is (or how the game plays) while your developing that style, for example a one hander and a shield makes battles a lot easier than a two handed, especially if your up against ranged troops, but I haven't studied that in depth enough to call it yet :smile:
 
I'm just curious what the need was to re-start an obviously somewhat heated discussion about this, in two forums (suggestions and here), when a topic regarding 2handed weapons on horseback just died ::\
 
Archonsod said:
Yes. In fact it can still cause more damage that it would do from foot.

On foot, with a two handed axe I usually see perhaps 40 - 50 damage, with an average speed bonus of 3 - 5% (standing still). Generally, it requires two hits to kill a low armoured enemy.

The same character on a moving horse averages 60 damage, usually with around 70% or higher speed bonus. Highest I've seen was 80 or so damage. Generally, its a one hit kill on the same kinds of enemy.

The weapon is slower when swung from on the horse, but I think the extra damage makes up for it. Of course, the fact that your more likely to strike the opponent's head from horseback probably helps. I'd say the only real disadvantage is the speed drop, but if you can tolerate this the damage gain more than makes up for it.

THATS what I was looking for! :grin:  And Archer, how about trying test agin, with a more reasonable skill lvl?  Something like 200 maybe?  Id do it myself, but Im too busy playing... :lol:
Guess topic got rezzed, didnt know anything about other one, but since it can be tested by modding character skills, there shouldnt be much debate really.
 
Thats what I was thinking, it MIGHT be being entered as a alphanumeric string, intsead of a variable.  Strings are limited(AFAIK) to 255 characters, a variable is simply a numerical value(not always, but would be in this case).
 
I'm not so sure it's the weapon skill alone that causes the problem, I have achieved over 255 in skills without editing (through normal play), and they work fine.

I think the problem is in the bonus calculation. Strength and speed both add in to the damage bonus, alongside a bonus for weapon skill level. What I'm thinking is that there is some limit to the amount of bonus which can be applied before it laps around (hence the penalty rather than a bonus - I don't think it's possible to have negative skill, but you can definitely get negative (i.e. penalties) to bonuses). What I suspect is happening in the case where people have edited and are getting strange results is that they've upped the weapon skill, but also the stats and other skills (like power strike) to ridiculous levels and this is causing the damage and speed bonus variables to lap around (since they add % of damage, I highly suspect it would be a numeric variable which acts as a multiplier of the base amount).
 
Ah, now Im thinking that the problem is that sometimes the bomus goes over whatever%(100& is highest Ive had), and instead of being an error message, it simply loops around, and the excess would be the penalty.  If anyone can get screens of a negative bonus(if it shows as such), as well a a screen of character sheet, and what weapon you were using(dunno, might help), I think we could start to figure this out.
 
I don't think it would display as a negative bonus. What I'm saying is speed bonus (the bonus which is displayed) is adding a percentile to the overall bonus (the total bonus gained from weapon skill, stats and skills).

I'll try a fudged maths example:

lets say that the multiplyer range is between -200% and +200% for the damage bonus
Every 50 points in a weapon skill adds 10% to the bonus
100% speed bonus is worth 20% of the bonus (so 50% speed bonus = 10% bonus)
Strength adds 10% per point
(we'll ignore power strike and the rest for now).

Now I edit my character to have 1000 weapon skill and 15 Strength. My bonus (before speed) would therefore be 350%. Since the limit is 200, it laps around to -200 : effectively, my bonus stands at -50% before I've even swung my weapon (so I'm  causing half as much damage).
I now attack, and get 100% speed bonus. This adds the full 20% to my -50 bonus, resulting in -30% overall. The game is telling me I got a positive speed bonus, but it doesn't mention the overall bonus, hence I'm still getting -30% to my damage, but as far as I'm concerned I'm getting a bonus rather than a penalty because this is happening in the background.
 
I'm finding bastard swords to absolutely kick ass from horseback. With powerstrike 8, strength 24 and one-handed of about 210 I regularly do 40-ish damage while at a standstill (yes I have good aim :p) and easily 80 and upwards while in a gallop (eg insta-kills). That much isn't possible with two-handers anymore... my character from Last Days had powerstrike 10, the best sword in the mod and about 270 skill (same strength) and he was lucky to get into the mid 80's damage if at full gallop... anything else and it would be around the 20-30 mark.
 
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