I had to think for a while before posting, and it was hard deciding between saying individual stuff I loved but that weren't mentioned yet, or repeating what others said. I have decided to try and be as broad as I can, and repeat what others said, and I'll try to be brief, since I am naturally inclined to write essays on the smallest of topics. They are in no particular order, but I say that aging and dynasty/family system are definitely my favourite features.
- I can't not say that I am really happy with the current state of the game, so:
I am really happy with the current state of the game. I know this isn't actually helpful, but I have to say that in the last 2 years, it never looked so good as it was in gamescom. (which seems natural, but I can't imagine the amount of effort you put into it)
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Aging, Time and Family system. This is absolutely what I wanted, and you are working towards it. 'nuff said
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Families, Clans, Minor Factions, the political sphere: it is the macro version of the family system, the game would be incomplete without this. In sum, what KhergitLancer said:
KhergitLancer80 said:
-I am reaaaaaaaaaally happy with the depth of lore and political/bloodline structures in Bannerlord; clans, families, subfactions, orders wow ! And what is even better is that they seem to have a really strong and engaging lores behind them ! Good job TW ! Good job Steve Negus ! Especially those two orders one of them was about keeping the old ways of Imperial military and the other one was about first protecting the poor but then turning to evil, I am very curious about the lore of Calradia !
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Animations: with the sole exception of one-handed animations, I absolutely LOVED everything, even the walking, which most thought looked awkward. As others said, it really shows how much attention and love you've put into them. My gripe with 1h-anims is that they are too similar to M&B's animations, and even without shields, they look like they're made for shields.
What I believe to be the "problem" is the "lack of flexibility" on arms and shoulders, they seem stiff (just so we're clear, the animations are not bad, thus it is something I am still very happy about). The latest gif (from 13/09/201
showed, in so short a time, how awesome the overall animations work, look and feel, and it is awesome.
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Cloth physics: Banners, capes, cloaks, SWAG. I damn love me some beautiful clothes waving with the wind and movement.
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Sieges: even if people think you've taken them out just because you haven't spoken about it (lol), the siege system you implemented seems absolutely fun and dynamic.
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Armour/clothes slots for civilian/military and horse armours. Need I say more?
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The board games and influence system: "small" but complex things that add tons of depth and variety.
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The lore, encyclopedia and the writing in general. I absolutely loved the writer devblog, and this depth is what I want from an rpg and sandbox.
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Dynamic systems and simulations - the world does really feel alive and consequential.
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The graphics: they look astounding, and they look humble enough to run on lesser rigs, so that's absolutely a plus, since I've been a low-mid end gamer for my whole life, until I spent a boatload of money on powerful parts, which was not easy.
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Seasons, weather. Oh yes.
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Scene design: battle maps, campaign maps, icons, etc., architectural designs, cultural designs... Everything related to the geographical and built world.
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Style and cultural design: factions, clans, armours, clothes, weapons, horses... Everything looks really diverse, fun, believable. It feels like a small believable universe. This is what we've been expecting since the announcement.
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Recruitment system: yes, it seems better, also more believable, and less of a hassle. Less grunt-work.
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Skill system and perks: this one amazed me, I did not expect that from gamescom, but it sounded absolutely awesome. Still hope we can get us some 1000 stat man, but nothing can be perfect.
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Characters: women and men look more human, even the really ugly ones. And the height variety seems really impressive. Something to give a different feel on enemies each time you fight them. And npcs seem much more interesting, even if many have the usual shallow dialogues.
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Troop types really look awesome: simple, yet diverse, but not overly complicated. Precisely what I want: to create efficient, good and manageable armies.
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The UI looks slim, professional, streamlined. It looks seriously good and efficient.
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Weapon crafting. Oh boy, this is... amazing.
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The music: I NEED me some good music, and the soundtrack sounds absolutely amazing and fitting. I would not mind if you released it as "extra". But, and it is a positive but, if you have the resources, it would be interesting to hire the musicians and compose more songs. They did a wonderful job.
edit: fix'd typos and sentences that barely made any sense.