(
"choose_skill",mnf_disable_all_keys,
"{s13}",
"none",
[(assign,"$current_string_reg",10),
(assign, ":difficulty", 0),
(try_begin),
(eq, "$character_gender", tf_female),
(str_store_string, s14, "str_woman"),
(val_add, ":difficulty", 1),
(else_try),
(str_store_string, s14, "str_man"),
(try_end),
(try_begin),
(eq,"$background_type",cb_noble),
(str_store_string, s15, "str_noble"),
(val_sub, ":difficulty", 1),
(else_try),
(str_store_string, s15, "str_common"),
(try_end),
(try_begin),
(eq, ":difficulty", -1),
(str_store_string, s16, "str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly"),
(else_try),
(eq, ":difficulty", 0),
(str_store_string, s16, "str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords"),
(else_try),
(eq, ":difficulty", 1),
(str_store_string, s16, "str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords"),
(try_end),
],
[
## ("start_swordsman",[],"Swordsmanship.",[
## (assign, "$starting_skill", 1),
## (str_store_string, s14, "@You are particularly talented at swordsmanship."),
## (jump_to_menu,"mnu_past_life_explanation"),
## ]),
## ("start_archer",[],"Archery.",[
## (assign, "$starting_skill", 2),
## (str_store_string, s14, "@You are particularly talented at archery."),
## (jump_to_menu,"mnu_past_life_explanation"),
## ]),
## ("start_medicine",[],"Medicine.",[
## (assign, "$starting_skill", 3),
## (str_store_string, s14, "@You are particularly talented at medicine."),
## (jump_to_menu,"mnu_past_life_explanation"),
## ]),
("begin_adventuring",[],"Become an adventurer and ride to your destiny.",[
(set_show_messages, 0),
(try_begin),
(eq,"$character_gender",0),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(else_try),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(try_end),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_riding",1),
## (try_begin),
## (eq, "$starting_skill", 1),
## (troop_raise_attribute, "trp_player",ca_agility,1),
## (troop_raise_attribute, "trp_player",ca_strength,1),
## (troop_raise_skill, "trp_player",skl_power_strike,2),
## (troop_raise_proficiency, "trp_player",0,30),
## (troop_raise_proficiency, "trp_player",1,20),
## (else_try),
## (eq, "$starting_skill", 2),
## (troop_raise_attribute, "trp_player",ca_strength,2),
## (troop_raise_skill, "trp_player",skl_power_draw,2),
## (troop_raise_proficiency, "trp_player",3,50),
## (else_try),
## (troop_raise_attribute, "trp_player",ca_intelligence,1),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_first_aid,1),
## (troop_raise_skill, "trp_player",skl_wound_treatment,1),
## (troop_add_item, "trp_player","itm_winged_mace",0),
## (troop_raise_proficiency, "trp_player",0,15),
## (troop_raise_proficiency, "trp_player",1,15),
## (troop_raise_proficiency, "trp_player",2,15),
## (try_end),
(try_begin),
(eq,"$background_type",cb_noble),
(eq,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player",skl_weapon_master,1),
(troop_raise_skill, "trp_player",skl_power_strike,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_tactics,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
(troop_set_slot, "trp_player", slot_troop_renown, 100),
(call_script, "script_change_player_honor", 3),
## (troop_add_item, "trp_player","itm_red_gambeson",imod_plain),
## (troop_add_item, "trp_player","itm_sword",imod_plain),
## (troop_add_item, "trp_player","itm_dagger",imod_balanced),
## (troop_add_item, "trp_player","itm_woolen_hose",0),
## (troop_add_item, "trp_player","itm_dried_meat",0),
## (troop_add_item, "trp_player","itm_saddle_horse",imod_plain),
(troop_add_gold, "trp_player", 100),
(else_try),
(eq,"$background_type",cb_noble),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_wound_treatment,1),
(troop_raise_skill, "trp_player",skl_riding,2),
(troop_raise_skill, "trp_player",skl_first_aid,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_set_slot, "trp_player", slot_troop_renown, 50),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
## (troop_add_item, "trp_player","itm_dress",imod_sturdy),
## (troop_add_item, "trp_player","itm_dagger",imod_watered_steel),
## (troop_add_item, "trp_player","itm_woolen_hose",0),
## (troop_add_item, "trp_player","itm_hunting_crossbow",0),
## (troop_add_item, "trp_player","itm_bolts",0),
## (troop_add_item, "trp_player","itm_smoked_fish",0),
## (troop_add_item, "trp_player","itm_courser",imod_spirited),
(troop_add_gold, "trp_player", 100),
(else_try),
(eq,"$background_type",cb_merchant),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_skill, "trp_player",skl_trade,2),
(troop_raise_skill, "trp_player",skl_inventory_management,1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
## (troop_add_item, "trp_player","itm_leather_jacket",0),
## (troop_add_item, "trp_player","itm_leather_boots",0),
## (troop_add_item, "trp_player","itm_fur_hat",0),
## (troop_add_item, "trp_player","itm_dagger",0),
## (troop_add_item, "trp_player","itm_hunting_crossbow",0),
## (troop_add_item, "trp_player","itm_bolts",0),
## (troop_add_item, "trp_player","itm_smoked_fish",0),
## (troop_add_item, "trp_player","itm_saddle_horse",0),
## (troop_add_item, "trp_player","itm_sumpter_horse",0),
## (troop_add_item, "trp_player","itm_salt",0),
## (troop_add_item, "trp_player","itm_salt",0),
## (troop_add_item, "trp_player","itm_salt",0),
## (troop_add_item, "trp_player","itm_pottery",0),
## (troop_add_item, "trp_player","itm_pottery",0),
(troop_add_gold, "trp_player", 250),
(troop_set_slot, "trp_player", slot_troop_renown, 20),
(else_try),
(eq,"$background_type",cb_guard),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_trainer",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_kite_b",imod_battered),
## (troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
## (troop_add_item, "trp_player","itm_skullcap",imod_rusty),
## (troop_add_item, "trp_player","itm_spear",0),
## (troop_add_item, "trp_player","itm_arming_sword",imod_chipped),
## (troop_add_item, "trp_player","itm_hunting_crossbow",0),
## (troop_add_item, "trp_player","itm_hunter_boots",0),
## (troop_add_item, "trp_player","itm_leather_gloves",imod_ragged),
## (troop_add_item, "trp_player","itm_bolts",0),
## (troop_add_item, "trp_player","itm_smoked_fish",0),
## (troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_gold, "trp_player", 50),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(else_try),
(eq,"$background_type",cb_forester),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
## (troop_add_item, "trp_player","itm_short_bow",imod_bent),
## (troop_add_item, "trp_player","itm_arrows",0),
## (troop_add_item, "trp_player","itm_axe",imod_chipped),
## (troop_add_item, "trp_player","itm_rawhide_coat",0),
## (troop_add_item, "trp_player","itm_hide_boots",0),
## (troop_add_item, "trp_player","itm_dried_meat",0),
## (troop_add_item, "trp_player","itm_sumpter_horse",imod_heavy),
## (troop_add_item, "trp_player","itm_furs",0),
(troop_add_gold, "trp_player", 30),
(else_try),
(eq,"$background_type",cb_nomad),
(eq,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
## (troop_add_item, "trp_player","itm_javelin",imod_bent),
## (troop_add_item, "trp_player","itm_sword_khergit_1",imod_rusty),
## (troop_add_item, "trp_player","itm_nomad_armor",0),
## (troop_add_item, "trp_player","itm_hide_boots",0),
## (troop_add_item, "trp_player","itm_horse_meat",0),
## (troop_add_item, "trp_player","itm_steppe_horse",0),
(troop_add_gold, "trp_player", 15),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(else_try),
(eq,"$background_type",cb_nomad),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_first_aid",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,5),
(troop_raise_proficiency, "trp_player",wpt_archery,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
## (troop_add_item, "trp_player","itm_javelin",imod_bent),
## (troop_add_item, "trp_player","itm_sickle",imod_plain),
## (troop_add_item, "trp_player","itm_nomad_armor",0),
## (troop_add_item, "trp_player","itm_hide_boots",0),
## (troop_add_item, "trp_player","itm_steppe_horse",0),
## (troop_add_item, "trp_player","itm_grain",0),
(troop_add_gold, "trp_player", 20),
(else_try),
(eq,"$background_type",cb_thief),
(troop_raise_attribute, "trp_player",ca_agility,3),
(troop_raise_skill, "trp_player","skl_athletics",2),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,20),
(troop_add_item, "trp_player","itm_throwing_knives",0),
## (troop_add_item, "trp_player","itm_stones",0),
## (troop_add_item, "trp_player","itm_cudgel",imod_plain),
## (troop_add_item, "trp_player","itm_dagger",imod_rusty),
## (troop_add_item, "trp_player","itm_shirt",imod_tattered),
## (troop_add_item, "trp_player","itm_black_hood",imod_tattered),
## (troop_add_item, "trp_player","itm_wrapping_boots",imod_ragged),
(troop_add_gold, "trp_player", 25),
## (else_try),
## (eq,"$background_type",cb_priest),
## (troop_raise_attribute, "trp_player",ca_strength,1),
## (troop_raise_attribute, "trp_player",ca_intelligence,2),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_wound_treatment,1),
## (troop_raise_skill, "trp_player",skl_leadership,1),
## (troop_raise_skill, "trp_player",skl_prisoner_management,1),
## (troop_raise_proficiency, "trp_player",0,10),
## (troop_add_item, "trp_player","itm_robe",0),
## (troop_add_item, "trp_player","itm_wrapping_boots",0),
## (troop_add_item, "trp_player","itm_club",0),
## (troop_add_item, "trp_player","itm_smoked_fish",0),
## (troop_add_item, "trp_player","itm_sumpter_horse",0),
## (troop_add_gold, "trp_player", 10),
## (troop_set_slot, "trp_player", slot_troop_renown, 10),
(try_end),
(try_begin),
(eq,"$background_answer_2",cb2_page),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,5),
(else_try),
(eq,"$background_answer_2",cb2_apprentice),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(else_try),
(eq,"$background_answer_2",cb2_urchin),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
(else_try),
(eq,"$background_answer_2",cb2_steppe_child),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_proficiency, "trp_player",wpt_archery,15),
(call_script,"script_change_troop_renown", "trp_player", 5),
(else_try),
(eq,"$background_answer_2",cb2_merchants_helper),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_trade",1),
## (else_try),
## (eq,"$background_answer_2",5),
## (troop_raise_attribute, "trp_player",ca_intelligence,1),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_leadership,1),
## (troop_raise_skill, "trp_player",skl_athletics,1),
## (troop_raise_skill, "trp_player",skl_riding,1),
## (troop_raise_proficiency, "trp_player",1,5),
## (troop_raise_proficiency, "trp_player",2,5),
## (call_script,"script_change_troop_renown", "trp_player", 15),
## (else_try),
## (eq,"$background_answer_2",6),
## (troop_raise_attribute, "trp_player",ca_charisma,3),
## (troop_raise_attribute, "trp_player",ca_agility,1),
## (troop_raise_skill, "trp_player",skl_weapon_master,1),
## (troop_raise_proficiency, "trp_player",0,15),
## (troop_raise_proficiency, "trp_player",2,10),
## (troop_raise_proficiency, "trp_player",4,10),
## (call_script,"script_change_troop_renown", "trp_player", 20),
## (else_try),
## (eq,"$background_answer_2",7),
## (troop_raise_attribute, "trp_player",ca_intelligence,1),
## (troop_raise_attribute, "trp_player",ca_charisma,2),
## (troop_raise_skill, "trp_player",skl_leadership,1),
## (troop_raise_skill, "trp_player",skl_tactics,1),
## (troop_raise_proficiency, "trp_player",0,10),
## (troop_raise_proficiency, "trp_player",1,10),
## (call_script,"script_change_troop_renown", "trp_player", 15),
## (else_try),
## (eq,"$background_answer_2",
,
## (troop_raise_attribute, "trp_player",ca_agility,1),
## (troop_raise_attribute, "trp_player",ca_intelligence,1),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_leadership,1),
## (troop_raise_skill, "trp_player",skl_surgery,1),
## (troop_raise_skill, "trp_player",skl_first_aid,1),
## (troop_raise_proficiency, "trp_player",2,10),
## (call_script,"script_change_troop_renown", "trp_player", 5),
(try_end),
(try_begin),
## (eq,"$background_answer_3",1),
## (troop_raise_attribute, "trp_player",ca_strength,1),
## (troop_raise_skill, "trp_player",skl_power_strike,1),
## (troop_raise_skill, "trp_player",skl_shield,1),
## (troop_add_gold, "trp_player", 10),
## (try_begin),
## (this_or_next|player_has_item,"itm_sword"),
## (troop_has_item_equipped,"trp_player","itm_sword"),
## (troop_remove_item, "trp_player","itm_sword"),
## (try_end),
## (try_begin),
## (this_or_next|player_has_item,"itm_arming_sword"),
## (troop_has_item_equipped,"trp_player","itm_arming_sword"),
## (troop_remove_item, "trp_player","itm_arming_sword"),
## (try_end),
## (troop_add_item, "trp_player","itm_short_sword",0),
## (troop_add_item, "trp_player","itm_wooden_shield",imod_battered),
## (troop_raise_proficiency, "trp_player",0,10),
## (troop_raise_proficiency, "trp_player",4,10),
## (else_try),
## (eq,"$background_answer_3",2),
## (troop_raise_attribute, "trp_player",ca_agility,1),
## (troop_raise_skill, "trp_player",skl_weapon_master,1),
## (troop_raise_skill, "trp_player",skl_shield,1),
## (try_begin),
## (this_or_next|player_has_item,"itm_hide_boots"),
## (troop_has_item_equipped,"trp_player","itm_hide_boots"),
## (troop_remove_item, "trp_player","itm_hide_boots"),
## (try_end),
## (troop_add_item, "trp_player","itm_khergit_guard_helmet",imod_crude),
## (troop_add_item, "trp_player","itm_mail_chausses",imod_crude),
## (troop_add_item, "trp_player","itm_sword_khergit_1",imod_plain),
## (troop_add_gold, "trp_player", 20),
## (troop_raise_proficiency, "trp_player",2,20),
## (else_try),
(eq,"$background_answer_3",cb3_poacher),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_add_gold, "trp_player", 10),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_raise_proficiency, "trp_player",wpt_archery,35),
(troop_add_item, "trp_player","itm_axe",imod_chipped),
(troop_add_item, "trp_player","itm_rawhide_coat",0),
(troop_add_item, "trp_player","itm_hide_boots",0),
(troop_add_item, "trp_player","itm_hunting_bow",0),
(troop_add_item, "trp_player","itm_barbed_arrows",0),
(troop_add_item, "trp_player","itm_sumpter_horse",imod_heavy),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_furs",0),
(troop_add_item, "trp_player","itm_furs",0),
(else_try),
(eq,"$background_answer_3",cb3_craftsman),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_tactics",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_add_gold, "trp_player", 100),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_coarse_tunic",0),
(troop_add_item, "trp_player","itm_sword_medieval_b", imod_balanced),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_tools",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_peddler),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_add_item, "trp_player","itm_leather_gloves",imod_plain),
(troop_add_gold, "trp_player", 90),
(troop_raise_proficiency, "trp_player",wpt_polearm,15),
(troop_add_item, "trp_player","itm_leather_jacket",0),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_fur_hat",0),
(troop_add_item, "trp_player","itm_staff",0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_sumpter_horse",0),
(troop_add_item, "trp_player","itm_linen",0),
(troop_add_item, "trp_player","itm_pottery",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
## (else_try),
## (eq,"$background_answer_3",6),
## (troop_raise_attribute, "trp_player",ca_strength,1),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_shield,1),
## (troop_raise_skill, "trp_player",skl_wound_treatment,1),
## (troop_raise_skill, "trp_player",skl_first_aid,1),
## (troop_raise_skill, "trp_player",skl_surgery,1),
## (troop_add_item, "trp_player","itm_leather_gloves",imod_ragged),
## (troop_add_item, "trp_player","itm_quarter_staff",imod_heavy),
## (troop_add_item, "trp_player","itm_black_hood",0),
## (troop_add_gold, "trp_player", 10),
## (troop_raise_proficiency, "trp_player",2,20),
(else_try),
(eq,"$background_answer_3",cb3_troubadour),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_add_gold, "trp_player", 80),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,25),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_add_item, "trp_player","itm_tabard",imod_sturdy),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_squire),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_add_gold, "trp_player", 20),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_polearm,30),
(troop_raise_proficiency, "trp_player",wpt_archery,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
(troop_add_item, "trp_player","itm_leather_boots",imod_tattered),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_lady_in_waiting),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_persuasion",2),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_add_item, "trp_player","itm_dagger", 0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_courser", imod_spirited),
(troop_add_item, "trp_player","itm_woolen_hood",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_dress",imod_sturdy),
(troop_add_gold, "trp_player", 100),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,15),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_student),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_surgery",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_add_gold, "trp_player", 80),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_crossbow,20),
(troop_add_item, "trp_player","itm_linen_tunic",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_hose",0),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(store_random_in_range, ":book_no", books_begin, books_end),
(troop_add_item, "trp_player",":book_no",0),
(try_end),
(try_begin),
(eq,"$background_answer_4",cb4_revenge),
(troop_raise_attribute, "trp_player",ca_strength,2),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(else_try),
(eq,"$background_answer_4",cb4_loss),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
(else_try),
(eq,"$background_answer_4",cb4_wanderlust),
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
## (else_try),
## (eq,"$background_answer_4",4),
## (troop_raise_attribute, "trp_player",ca_charisma,1),
## (troop_raise_skill, "trp_player",skl_wound_treatment,1),
## (troop_raise_proficiency, "trp_player",5,10),
(else_try),
(eq,"$background_answer_4",cb4_disown),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(else_try),
(eq,"$background_answer_4",cb4_greed),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_looting",1),
(try_end),
(try_begin),
(eq, "$background_type", cb_noble),
(jump_to_menu, "mnu_auto_return"),
#normal_banner_begin
(start_presentation, "prsnt_banner_selection"),
#custom_banner_begin
# (start_presentation, "prsnt_custom_banner"),
(else_try),
(change_screen_return, 0),
(try_end),
(set_show_messages, 1),
]),
("go_back_dot",[],"Go back.",[
(jump_to_menu,"mnu_start_character_4"),
]),
]
),