So just a quick report:
1) There are some floating props during the siege of Lavenia (not sure if they exist in the normal scene as well)
2) AI has huge problems in this scene.
Attackers just rush through one of the smaller walls (visible on the screenshot) and then both armies tend to rush to form a blob behind the main gate. This behavior continues even if there's only one enemy left on the map. The attackers just keep walking face-first into the front gate until the enemy walks into them while doing the exact same thing.
1) There are some floating props during the siege of Lavenia (not sure if they exist in the normal scene as well)
2) AI has huge problems in this scene.
Attackers just rush through one of the smaller walls (visible on the screenshot) and then both armies tend to rush to form a blob behind the main gate. This behavior continues even if there's only one enemy left on the map. The attackers just keep walking face-first into the front gate until the enemy walks into them while doing the exact same thing.