eturt said:It's for balance and bla, bla, bla, but it looks so unrealistic. Is there any way to make them not depend on the player?
kraggrim said:kalarhan, update_party_creation_random_limits maybe? Or is this a relic of pre-VC systems?
kraggrim said:kalarhan, update_party_creation_random_limits maybe? Or is this a relic of pre-VC systems?
kalarhan said:kraggrim said:kalarhan, update_party_creation_random_limits maybe? Or is this a relic of pre-VC systems?
you can try it, but you will find out some stuff missing after a few weeks (or months)
@kraggrim is in the case, so lets wait for a new tweak on the Tweaks Thread
erennuman_mb said:I like to see 80 Thieves around, but when it comes to Vikingarnir x:
QWW said:It looks like the maximum is set in the usual 'party_templates.txt'. So potentially reducing that maximum could cap the bandits party size. Although editing that script would be a better way of doing things, this could be a good band aid solution to not having 100+ bandits in a party.
CeltiberoCaesar said:The game have a limit on the strenght (no the size) of the parties. So while you can see big bandits parties, the viking will be much smaller.
QWW said:CeltiberoCaesar said:The game have a limit on the strenght (no the size) of the parties. So while you can see big bandits parties, the viking will be much smaller.
Isn't the maximum set by capping the party size in party_templates.txt?
kalarhan said:QWW said:CeltiberoCaesar said:The game have a limit on the strenght (no the size) of the parties. So while you can see big bandits parties, the viking will be much smaller.
Isn't the maximum set by capping the party size in party_templates.txt?
not in VC