NW MP Totale Iron Europe - mod WW1 [RELEASED! - post#23]

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DanyEle

Grandmaster Knight
Unica mod rimasta in piedi,ambientata nella prima guerra mondiale, ve la riporto in questa sezione:

Rigadoon said:
Download





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Most people in our mod team have extensive modding experience. Details on how to join are in the FAQ.

Joseph:Coder|Rigger

Rigadoon: Modeler|Texturer

DiplexHeated: Sound Designer|2D Artist

Baillie: Texturer

Hudson: Modeler

BetaKnight: Modeler|Texturer

DiffusionXI: Modeler|Texturer

Bsnott: Modeler

DanyEle: Coder|Animator

Peppe019: Modeler|Texturer|Animator

KArantukki: Modeler|Texturer|Mapper

Wigster: Modeler

Thanks goes to these incredible people for their contributions to the mod. If you should be on this list but aren't, notify me immediately so I can get you up here! This list is not in any particular order.

Azrooh: Allowed us to use his complex shooting system, toggable bayonets, and bleeding/bandaging from Secession as well as coding for Iron Europe itself.

Wolfstar97: Starting the original mod. His work on BF Europe is why Iron Europe exists.

Kapellan: Allowing us to use his German weapons.

Lucke189: Creating the WWI OSP

AndreusAs: Allowing us to use sandbags from his mod.

ThatSillyLucas: Provided us info on the French.

Rojen: Former team member.

The Great War Team: Allowing us to use their research.

Harry: Providing incredibly detailed diagrams on a bunch of WWI weapons as well as bringing our attention to historical inaccuracies.

Skot the Sanguine: Gave us very useful information and photos of German equipment. He's always there for us when we need historical guidance.

Gallipoli 1915-1916 Team: Allowing us to use their resources including a rifle animation and battleship scene prop.

Willhelm: Provided coding assistance and created

Schinider: Bayonet charging animation.

Vornne: Coding Inspiration.

Faradon: Allowing us to use his Lightsabers, for admin weapons.

Hampus Norlander: Former team member who created models, textures, and art.

Croosaid.R: Former team member who created models and textures.

Poll results help us get an idea of what the community wants but do not make the final decisions.

Should there be females?
Yes:53 (31.9%)
No:113 (68.1%)
Total Members Voted: 166

Units Poll
Variety of different units: 61 (52.1%)
Standard unit but with uniform randomization: 56 (47.9%)
Total Members Voted: 117
Total War Center Thread
For the TWC forumers. This one is usually out of date.

Steam Group
Join up to get notifications on updates and be able to ask questions to developers! In the future we hope that the steam group will also make event hosting easier.

Mod DB Page
Pretty much the same as the page here. We just want to reach out to more people.

French Thread
For French speakers.

The Great War
A released WWI mod for Napoleon total war. It's a ton of fun. Be sure to try out the tanks.


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Introduction
Iron Europe is a mod in progress for Mount&Blade Napoleonic Wars. We aim to fully immerse players in the brutal battlefields of World War I with new gameplay features, weapons, sounds, scene props, maps and animations. You'll be able to pick from a variety of classes with different weapon sets, strengths and weaknesses, allowing you to decide how you want to play. Then you'll be thrown into muddy, worn down trenches where you'll either be fighting off enemy assault troops, cowering from artillery fire, or preparing attacks to punch through enemy lines.

Some history of the mod. The first WWI mod for Warband to ever be completed was The Vast Fields of Europe. While it had many interesting features, it was killed by buggy releases and lack of interest. Several months after the death of TVFoE, the team created Battlefield Europe 1916 with a whole new vision in mind. Iron Europe continues that vision and we grow ever closer delivering a grand WWI mod.

Well here it is. Battlefield Europe is finally back but under a new name and some changes. Big change number one is that we'll be making our mod for Napoleonic Wars. Also, Wolfstar has moved on so the mod is no longer under his leadership. Our goals remain mostly the same and we hope to deliver you a mod that makes the long wait worth it. Thanks so much to those who have followed us since The Vast Fields of Europe or Battlefield Europe.

Planned Features
These are features that we plan to have in our first public release. Depending how much time we have, we may include extra or take away features for the release. In any case, you can expect us to patch the mod constantly after the first release, adding new features and factions.
-New Factions; French Third Republic, German Empire
-A wide variety of classes to choose from providing different strengths, weaknesses, and equipment sets
-Tons and tons of new weapons including revolvers, semi-autos, machine guns, and bolt action rifles
-New sounds for firing, shooting, melee and background music
-Both fuse and percussion grenades
-Working whistles and binoculars
-Attachable and detachable bayonets
-Mortars, infantry support guns, and other short range artillery
-Portable ammunition boxes
-Bleeding and bandaging

Frequently Asked Questions
1.How can I help?
  a.I don't have any modding skills at all but I still want to do what I can to help.
Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our signatures. This will help us a lot because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
  b.I can research and/or map.
Sorry, but we don't allow researchers or mappers into the team. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
  c.I can be a tester.
See #3.
  d.I have actual modding skills like modeling, coding, or animating.
We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.

2.When will this mod be released?
Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
    b.Will this mod be out by ------ ?
Again, we don't know. Why people believe that asking the same question in a slightly different way will yield them a better answer is beyond me.

3.Can I be apart of the closed beta?
Closed beta will be very small, exclusive to the team, contributors, and a few others. It doesn't take a huge amount of people to get the bug finding and feedback we need. Don't ask to be one of the 'few others', you will be denied.

4.Is this mod dead?
No. Unless if I state specifically that this mod is dead, you can assume that it is alive and kicking. If it has been some time since the last update, don't worry, know that we will not stop working on it until we have a release.

5.Why is the mod taking so long?
As said in #2, this is a non-profit mod. We can only work on this mod in our free time, still needing to worry about work and school. The time we have to work on the mod is very limited and you can imagine that after a long day of hard work there are more entertaining and relaxing options than working on a mod. This mod is the product of team members giving up their free time for the community so we ask that you respect the team and their efforts by letting us take our time and not complaining about how long the mod is taking.

6.When does the mod take place?
We're going for a late 1916 to early 1917 time frame, encompassing important battles such as Verdun(late), the Somme, and the Neville Offensive. This allows us to recreate an interesting period of the war where trench deadlock had set in and the first trials of many deadly new technologies were introduced to the battlefield.

7.Will there be machine guns?
Light machine guns that are easily portable will be available to both factions. This goes for heavy machine guns as well but they will be difficult to transport and you may not see them in the first version of the mod.

8.Will there be artillery?
We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a variety of ammunition like explosive and gas.

9.What about stuff like flamethrowers, tanks, armored cars and planes?
As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.

10.What other factions will there be?
Once France and Germany are fleshed out we'll work on the UK. We'll decide where to go from there once the UK has been released.
  a.Montenegro?
No.

11.Will German troops be able to wear the Pickelhaube?
Unfortunately, no. It was not used during combat during the mod's time frame.

12.Will there be cavalry?
Cavalry did not see much success on the Western Front due to advances in weaponry and ruggedness of terrain. While it was used occasionally, it's use was so limited that we feel it's not justifiable to be included in the mod, at least for early versions. However, if we start to work on other theaters of the war, for example, the Eastern Front, where combat was very mobile, you can be sure that cavalry will be included.

13.Do you take donations?
Not at the moment, however, in the future, they will be quite useful for site and server hosting. So hold onto your cash, stay tuned for more info on this, and give yourself a pat on the back for being awesome.
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Ultimo aggiornamento:

Rigadoon said:
Update #19 Pistols, Sentinels and Stormtroopers
Here again with another update. This is a typical render update but one of the larger ones. Next update, I'll start giving more information on how we're doing in other departments such as coding, sounds, and animation. Also, we'll be showing a bunch of in-game screenshots and possibly videos, since, thanks to DanyEle, both factions are now "playable," but far from finished. For now, enjoy some new models.

In earlier previews and updates, we showed two revolvers, one French and one German. For those who missed them;
Model:grin:iffusion, Texture:Rigadoon
Model1892RevolverFinalRender_zps5a5ecff8.png
Model:Betaknight, Texture:Rigadoon
reichsrevolverfinalrender_zpse26f3a49.png
These revolvers might be outdated by WWI, but they're far from useless and will be an option for those who value power and/or prefer old fashioned firearms. For those who want to be armed with the latest, we have semi-autos! Here's a Ruby pistol, which were very widely used by French officers.
Model:Rigadoon, Texture:Rigadoon
RubyPistolFinalRender_zps4cf0a8dc.png
Oh no, why isn't there another image in this block. Something's not right. Yup, the most important pistol of them all isn't here. Sorry but the Luger is a lot more complex than all of these and it'll be a little longer before we can show it. I didn't want to delay an entire update for one model so you'll have to wait till a bit longer to enjoy the glory of the Luger. Perhaps next update if things go well.


Now onto some more German uniforms. It's probably getting a bit tiresome to see German uniforms over and over again, but I think you guys will enjoy these.
Here is the uniform of Sentry wearing a Grabenpanzer. Unlike most body armor experiments by other countries, this one was quite successful and used in large numbers. It may give you descent protection from rifles at a distance and pistols but rifle bullets at close range will punch straight through it. Obviously, the disadvantage of wearing one of these is that it severely restricted your speed and movement so it was only worn by sentries, machine gunners and other soldiers in exposed positions.
germanuni5_zps464b8ae9.png
Finally, some uniforms of the elite Stormtroopers. They have grenade sacks, cloth bandoliers, and to top it off, leather reinforced trousers.
germanuni4_zpsb45d17fd.png

germanuni6_zpsb7c21d18.png

As I said earlier, next update is when we're going to start showing more in-game stuff. DanyEle joining the team as a coder has really sped up the process. At this point, most of our items are in-game but there are still minor tweaks to be made. Of course, we'd also like to show off the new scripts that have been added to bring the WWI experience to life. See you guys soon!
 
Principalmente, mi occupo di coding e scripting da giugno circa. Non avevano più un coder per la mod, quindi mi sono offerto per aiutarli. Non so quanto io possa considerarmi "coder", però stiamo facendo ottimi progressi. Vorrei darti più informazioni, ma il capo team americano Rigadoon non vuole che divulghiamo troppe informazioni non a torto :grin: . Ti consiglio solo di aspettare nuovi aggiornamenti, che posterò qua!
 
DanyEle said:
Principalmente, mi occupo di coding e scripting da giugno circa. Non avevano più un coder per la mod, quindi mi sono offerto per aiutarli. Non so quanto io possa considerarmi "coder", però stiamo facendo ottimi progressi. Vorrei darti più informazioni, ma il capo team americano Rigadoon non vuole che divulghiamo troppe informazioni non a torto :grin: . Ti consiglio solo di aspettare nuovi aggiornamenti, che posterò qua!
...Se metti qui gli aggiornamenti che renderete di volta in volta visibili ai fans li metto sul mio twitter... :wink:

ciauz^^,
Jab
 
JabdiMelborn said:
DanyEle said:
Principalmente, mi occupo di coding e scripting da giugno circa. Non avevano più un coder per la mod, quindi mi sono offerto per aiutarli. Non so quanto io possa considerarmi "coder", però stiamo facendo ottimi progressi. Vorrei darti più informazioni, ma il capo team americano Rigadoon non vuole che divulghiamo troppe informazioni non a torto :grin: . Ti consiglio solo di aspettare nuovi aggiornamenti, che posterò qua!
...Se metti qui gli aggiornamenti che renderete di volta in volta visibili ai fans li metto sul mio twitter... :wink:

ciauz^^,
Jab

Volentieri!
 
JabdiMelborn said:
DanyEle said:
Non é un aggiornamento, ma direi che il nostro Peppe ha fatto un fantastico lavoro

kbf5.png
...Banner spettacolare...!
...se hai gia' quanche immagine delle truppe italiane da farci vedere posta pure... :grin:

ciauz^^,
Jab

Mi piacerebbe fartene avere, ma stiamo lavorando ancora sui tedeschi e francesi. Gli italiani sono lontani.... forse in un futuro prossimo...!
 
DanyEle said:
JabdiMelborn said:
DanyEle said:
Non é un aggiornamento, ma direi che il nostro Peppe ha fatto un fantastico lavoro

kbf5.png
...Banner spettacolare...!
...se hai gia' quanche immagine delle truppe italiane da farci vedere posta pure... :grin:

ciauz^^,
Jab

Mi piacerebbe fartene avere, ma stiamo lavorando ancora sui tedeschi e francesi. Gli italiani sono lontani.... forse in un futuro prossimo...!
...Il banner mi aveva tratto in inganno...

ciauz^^,
Jab
 
e bravo dany,  ho visto la tua mod un pò di tempo fa , visto che tratta della ww1 (un tema che mi sta a cuore) volevo innanzi tutto farti e farvi i complimenti . Seconda cosa volevo creare un topic con una specie di referenza storica , dove postare armi equipaggiamenti ed uniformi dell'epoca .


saluti Killer
 
Aggiornamento fresco fresco...

Rigadoon said:
Update #20 Scopes, Grenades, In-game Screens
As promised, the 20th update is going to focus more on coding and in-game stuff instead of being a typical render update. Before we get to that, some more members of the Bear Force team have joined us. Welcome KArantukki and Peppe019 to the team. They are both very experienced and will definitely speed up development.

Coding
Alright, now let's talk about coding. As most of you know, DanyEle joined the team some time ago. With Azrooh's help and his older work, he's been able to implement some really cool stuff. Before we get to that, I mentioned last update that we have most of our models in-game. I've gotten some screenshots of a couple implemented weapons.
Melee
clubsingame_zpsff5d470d.png

knivesingame_zps59828f0b.png
Guns
modeleingame_zpsc51ab65f.png

rubyingame_zps45394d58.png

gewehr98ingame_zps7b87953a.png

k98azingame_zps7ba2021f.png
We are aware that there are still a bunch of issues. For example, helmet shininess, Gewehr 98 sight, sizing, etc. We will work on correcting these overtime, don't worry.

Now onto the features that DanyEle has been working on.

Shooting System: We have a new system created by Azrooh. We've been hesitant to show it earlier due to some bugs, but with DanyEle joining the team, they were quickly fixed. It's more similar to what you use in typical shooter games, right click to aim and left click to shoot. You might've also seen this system in Bear Force II. We have several different kinds of weapons that load differently. For example, the Lebel is tube fed so loads cartridges individually while the Gewehr loads with stripper clips. As well, we have new sounds, from DiplexHeated, and new animations from Peppe019, to bring these weapons to life.

Scopes: We have a sniper class that spawns in with a scope. As you expect, when aiming, it allows you to zoom with a cross hair effect, similar to how spyglasses work. Like the bayonet, it is a separate, toggable, item in your inventory. The scope effect was made by Peppe019.

Bleeding and Bandaging: When you take a certain amount of damage, you start bleeding slowly. Some of you who've played Secession may recognize this feature. It's been adapted to NW by Dany. Of course, there are also bandages. When a bleeding person is hit by one, the bleeding stops.

Whistles and Binoculars: Simple stuff. They work the same way instruments and spyglasses work in NW. Whistle sound from Diplex and binocular effect from Peppe019.

Grenades: We finally have grenades. These will be carried by French and German assault troops. We have both ones with fuses and the more dangerous percussion ones. As well, there's a concentrated charge which was made by bundling the heads of several stick grenades together.

See these things in action here: http://youtu.be/HVY2BtPMCBQ


Renders
Of course, work on models and textures have continued. Peppe019, one of our new artists, gave the Stalhlelm, created by Hampus Norlander,  a make over and created the Stirnpanzer Browplate as well.
stalhlelm_zps33d738e5.png

stalhlelmwithsturmpanzer_zps7101bd3d.png

Now, you saw a very brief glimpse of one of our grenades in the video. Here are a couple more we've made. There are both fuse and percussion grenades, as well as a concentrated charge created by bundling several grenade heads together.
Stielhandgranate and Concentrated Charge(Geballte Ladung) by Austro.
germangrenades_zps72c85e43.png


F1 Grenade by Rigadoon. P1 Grenade modeled by Bsnott and textured by Rigadoon.
FrenchGrenades_zps2b696111.png


What's Next?
The mod is in a playable state but not yet ready for a release. We've started to talk about testing but don't get your hopes up. It's not going to be a public testing nor a large private testing. If you ask me to be part of the testing, I will never talk to you again.  :razz: In the meantime, you can expect a couple more updates that will give more and more information about the mod as we progress.
 
Davvero una bella mod!! Ho dato un'occhiata ai due video che avete fatto sulla meccanica generale e mi ha colpito particolarmente, oltre che le texture molto dettagliate, il meccanismo di ricarica dei fucili che imita fedelmente la ricarica di un fucile bolt-action. Complimenti anche per l'accuratezza storica nel replicare le divise secondo me eseguite in maniera perfetta! Aspettiamo tutti con ansia l'uscita della mod...
 
Bhè l'assiduo supporto è dato dal fatto che alcuni amici della brigata italiana mi hanno sguinzagliato per spiare qualche informazione... e anche perchè la mod mi piace molto chiaro!
Però non capisco la scelta della spada di Qui-Gon Jinn,... forse sarebbe stata più appropriata quella di Vader... lol  :grin:
 
Ultimo aggiornamento. Quelle ammobox che vedete in 1 minuto e mezzo mi hanno richiesto 2 settimane di coding  :grin:

Rigadoon said:
Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
ueACj.png
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with. The current texture is a placeholder.
YkPBK.png

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.


Merry Christmas to all of you and thank you so much for your continued support over the past year.
http://www.ironeurope.eu/
Join our Steam Group
Watch us on ModDB
 
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