How to start game

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makidonski

Sergeant
So I'm just wondering how to start a game? With quests, killing bandits? The only problem I seem to have no one wants to give me any quests..
So all tips are welcomed how to start the game.
Ty!
 
insert this code

up up down down left left right right left right left right  A B A B enter












I dunno whats ur problem, re u playing with native? the qust sytem is like native

it take more with couple of weeks to have the quest reset for each type of quest
 
I believe the code you are looking for is B, A, B, A, Up, Down, B, A, Left, Right, B, A, Start; at least that was the code for unlocking all the levels in the NES Teenage Mutant Ninja Turtles game.  I haven't played that game for almost 20 years; the code is permanently etched in my BRAIN!!!!!  :shock:

Until nobles get to know you, they usually won't trust you with anything more than being a letter courier.  But in the end all the noble missions are pretty boring.  My suggestion with starting a game would be to do lots of travel, see the sights, learn what goods are good to trade and where you can find them cheap, kill bandits and hire companions you come across.  Talk to the guild master, they are usually good for giving quests that can earn you some good money and experience although escorting caravans can get a bit boring so try to find a quest that takes you across the map.  6000 denars and ~4000 exp for escorting a caravan where you are going to go anyways isn't bad.  And don't mind the "you have 15 days to get the caravan to its destination", from what I've noticed in the mod is that the time limit never runs out; for other missions it does though so be careful what you put off. 
 
You are better of with merchant quests and don't hunt the looters! You may try the troublesome bandits but better leave them out, too. Escort caravans over long distances, this gets you started quickly with tons of experience and quite some money.
 
So I shouldn't join a faction immediately as a noble? Obiously not since I can't do anything at lvl 1. Also trading is one thing I've never done in any MB expect in FS because they travel automatically.
 
I always joined a faction from the beginning. Gives good relations if you fight with them as often as you can. A good relation is a good thing. Nevertheless you'll need some money though. There should be some money in the baltic sea for you to earn.
 
I'm sure you've noticed by now that good arms and armour cost a heck of a lot more in this mod than in vanilla.  I always start out my games as a trader/bandit hunter, but when I get to joining a faction and acting all noble-like, I find money is very difficult to get, at least in previous subversions where my modest garrisons cost a fortune.  If you want to be able to afford the good things in life trading seems the easiest way to do that.  Also if you figure out how to use the companions' inventory, you have access to ~99 inventory slots to carry goods around.  I am playing 3 subversions ago so perhaps things have changed, but it seems that Furs, Iron, to a lesser extent Salt, and rarely tools and wine are good trade items.  Nothing else really turns a good enough profit to matter, even linen, which used to be king-trade, is barely profitable without going extreme distances.  Also check out villages, I buy 90% of my goods from villages, they often have a greater stockpile than cities and often for same or lower prices.  Generally, Furs from Russia/Lithuania/Volynia can be had for a good price, sell in Poland/Germany/Hungary for Iron/Salt, sell in Serbia, Greece, Asia Minor, and in Bulgaria sell the iron/salt and pick of furs.  Continue through middle east to Egypt selling whatever stocks of iron and furs you have left and buy salt.  Jump on a boat, go to Italy and Southern France, sell your salt and buy Iron.  Back on the boat to Libya/Tunisia, and when you get to Morocco you'll find furs again (not at as good a price as in Russia but still marketable in your next stop.  Spain.  In Iberia you will find that the Muslims and Aragonese have really cheap Dates and Castille and Portugal will pay a good markup for them.  Continue North through France and England only buying Iron when its really cheap <100, and selling where you come across prices that you feel make a good profit.  This part of Europe probably lacks the better short-range profitable routes that other places have, but fairly good for bandit hunting.  Then proceed to Northern France/Germany/Scandinavia buying Iron where cheap and selling where you get a good price provided you maintain a full stock before leaving to head back into Northern Russia where you will sell Iron and buy furs. 

In one circuit of this route utilising the companions' inventory to move a greater volume of goods I made over 300,000.  After you do it once you'll notice the nuances to the trade environment and can decide to cut out whole areas or concentrate on one area alone.  If you want to concentrate on one area for maximum profits I would recommend Lithuania (Fur), sell in Teutonic Areas and Poland; pick up Iron and Salt in Poland sell in Volynia into Mongol territories; pick up Furs in southern Lithuania/Volynia sell in Hungary for Iron; sell Iron in Balkan area buying Furs in Bulgaria and starting that route over again with a stop in Germany to sell those furs for Iron to take to Lithuania.
 
HerrPanzerCardinal said:
I believe the code you are looking for is B, A, B, A, Up, Down, B, A, Left, Right, B, A, Start; at least that was the code for unlocking all the levels in the NES Teenage Mutant Ninja Turtles game.  I haven't played that game for almost 20 years; the code is permanently etched in my BRAIN!!!!!  :shock:

Until nobles get to know you, they usually won't trust you with anything more than being a letter courier.  But in the end all the noble missions are pretty boring.  My suggestion with starting a game would be to do lots of travel, see the sights, learn what goods are good to trade and where you can find them cheap, kill bandits and hire companions you come across.  Talk to the guild master, they are usually good for giving quests that can earn you some good money and experience although escorting caravans can get a bit boring so try to find a quest that takes you across the map.  6000 denars and ~4000 exp for escorting a caravan where you are going to go anyways isn't bad.  And don't mind the "you have 15 days to get the caravan to its destination", from what I've noticed in the mod is that the time limit never runs out; for other missions it does though so be careful what you put off.

what I mean is the konami code ↑ ↑ ↓ ↓ ← → ← → B A start
I just modified it a little

 
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