Berserker Pride
Grandmaster Knight
Alright I need to make a party for my mod that can not lose a simulated battle. This party will have few members but all will be devastating in combat. But good old autocalc will wipe them out in the blink of an eye.
(try_begin),
#For fighting Gutts he will win every time.
(party_count_members_of_type,":gutts","$gutts_band_party_id","trp_npc_black_swordsman"),
(gt,":gutts",1),
(val_mul, ":defender_strength", 1000),
(val_div, ":attacker_strength", 1000),
(try_end),
This is what I have now I'm trying to copy this part of game_event_simulate_battle
(try_begin),
#For sieges increase attacker casualties and reduce defender casualties.#KKM tweaked now.
(this_or_next|party_slot_eq, ":root_defender_party", slot_party_type, spt_castle),
(party_slot_eq, ":root_defender_party", slot_party_type, spt_town),
(val_mul, ":defender_strength", 3),
(val_div, ":defender_strength", 2),
(val_div, ":attacker_strength", 2),
(try_end),
(try_begin),
#For fighting Gutts he will win every time.
(party_count_members_of_type,":gutts","$gutts_band_party_id","trp_npc_black_swordsman"),
(gt,":gutts",1),
(val_mul, ":defender_strength", 1000),
(val_div, ":attacker_strength", 1000),
(try_end),
This is what I have now I'm trying to copy this part of game_event_simulate_battle
(try_begin),
#For sieges increase attacker casualties and reduce defender casualties.#KKM tweaked now.
(this_or_next|party_slot_eq, ":root_defender_party", slot_party_type, spt_castle),
(party_slot_eq, ":root_defender_party", slot_party_type, spt_town),
(val_mul, ":defender_strength", 3),
(val_div, ":defender_strength", 2),
(val_div, ":attacker_strength", 2),
(try_end),