("camp_action",mnf_enable_hot_keys,
"Choose an option:",
"none",
[
],
[
("action_take_personal",[],"Select a personal action.",
[(jump_to_menu, "mnu_camp_personal_action"),
]
),
("camp_change_name",[],"Change the name of your party.",
[(assign, "$g_presentation_state", rename_party),
(assign, "$g_presentation_obj_troop_select_container", "p_main_party"),
(start_presentation, "prsnt_name_kingdom"),
]
),
("action_prebattle_record_battle_size",[],
"Record Battle Size.",
[(start_presentation, "prsnt_prebattle_record_battle_size")]
),
## CC
("action_redefine_keys",[],"Redefine keys for camera and formations.",
[
(start_presentation, "prsnt_redefine_keys"),
]
),
("action_export_import",[],"Export/import NPCs.",
[
(assign, "$g_player_troop", "trp_player"),
(jump_to_menu, "mnu_export_import_npcs"),
]
),
("action_recolor_troops",
[
],"Recolor your troop groups.",
[(assign, "$g_presentation_state", recolor_groups),
(jump_to_menu, "mnu_recolor_groups"),
]
),
("action_rename_troops",
[
(gt, "$g_player_constable", 0),
(call_script, "script_cf_has_custom_troops"),
],"Rename your custom troops.",
[
(jump_to_menu, "mnu_custom_troops"),
]
),
("camp_action_return",[],"Back to camp menu.",
[(jump_to_menu, "mnu_camp"),
]
),
]
),
("camp_personal_action",mnf_enable_hot_keys,
"Choose a personal action:",
"none",
[
],
[
("action_read_book",[],"Select a book to read.",
[(jump_to_menu, "mnu_camp_action_read_book"),
]
),
("action_rename_kingdom",
[
(eq, "$players_kingdom_name_set", 1),
(faction_slot_eq, "fac_player_supporters_faction", slot_faction_state, sfs_active),
(faction_slot_eq, "fac_player_supporters_faction", slot_faction_leader, "trp_player"),
],"Rename your kingdom.",
[(assign, "$g_presentation_state", rename_kingdom),
(start_presentation, "prsnt_name_kingdom"),
]
),
("action_recolor_kingdom",
[
# (eq, "$players_kingdom_name_set", 1),
(faction_slot_eq, "$players_kingdom", slot_faction_state, sfs_active),
(this_or_next|faction_slot_eq, "$players_kingdom", slot_faction_marshall, "trp_player"),
(faction_slot_eq, "fac_player_supporters_faction", slot_faction_state, sfs_active),
(faction_slot_eq, "fac_player_supporters_faction", slot_faction_leader, "trp_player"),
],"Recolor your kingdom.",
[(assign, "$g_presentation_state", recolor_kingdom),
(start_presentation, "prsnt_change_color"),
]
),
# ("action_disguise",[],
# "Change your disguise.",
# [
# (modify_visitors_at_site,"mt_conversation_encounter"),(reset_visitors),
# (set_visitor,0,"trp_player"),
# (set_visitor,17,"trp_kingdom_heroes_including_player_begin"),
# (set_jump_mission,"mt_conversation_encounter"),
# (jump_to_scene,"scn_conversation_scene"),
# (change_screen_map_conversation, "trp_kingdom_heroes_including_player_begin"),
# ]
# ),
("action_color_banner",[
(troop_slot_ge, "$g_player_troop", slot_troop_banner_scene_prop, banner_scene_props_begin),
],"Modify the back color of your banner.",
[ (assign, "$g_presentation_state", recolor_heraldic),
(start_presentation, "prsnt_change_color"),
#(start_presentation, "prsnt_custom_banner"),
]
),
("action_modify_banner",[(ge, "$cheat_mode", 1)],"{!}Cheat: Modify your banner.",
[ (assign, "$g_presentation_obj_4", 0),
(start_presentation, "prsnt_banner_selection"),
#(start_presentation, "prsnt_custom_banner"),
]
),
("action_review",[],"Review your background.",
[(jump_to_menu, "mnu_view_bg"),
]
),
("action_retire",[],"Retire from adventuring.",
[(jump_to_menu, "mnu_retirement_verify"),
]
),
("camp_actions_return",[],"Back to camp actions.",
[(jump_to_menu, "mnu_camp_action"),
]
),
]
),