Hello Calradian folk!
I'm back. Five months went by since my last visit here. But i came here every now and then at every meal to pay The Forge a visit, after i was no more logged in.
Erst let me tell you i resumed modding not long ago, as i could, i don't know how long i'll be able to, but i might post on the 3D art thread sometimes few works i did for custom mods, or like, closing my latest threads left open with shown reached results.
A year ago i worked on stirrups, some people here complained or hinted about it with no avail so i decided to do myself;
i kept through one week of testing trying everything wherefore, i don't recall exactly all by now, for example attaching them with a script to the saddle, skinning or rigging them with player's bones (like calves, feet), remaking the whole animation for mounted agents, mounting them as boots to player's feet, and so on, ending altogether to acceptable results, excepting for the major issue throughout all endeavours: the agent inclination while climbing up/downhill, of course.
Days ago i decided to review this desired feature to see if it could be improved, my help request therefore concerns this, how would you work the stirrups out?
Is it possible to attach a scene prop directly to a specific agent's bone?
Would a script to check every second the ground height be really too unsettling?
How can i prevent an agent to stoop/lean/rotate too much during a horse climb, else can horses be kept from climbing up too much?
Is it possible to join the skeletons to some extent, just for the ride, in order to share the skinning with bones of another skeleton (t.i. the rider)?
Again, whoever with reliable coding experience wants to help, he can send me a p.m., he will be paid.
I'm back. Five months went by since my last visit here. But i came here every now and then at every meal to pay The Forge a visit, after i was no more logged in.
Erst let me tell you i resumed modding not long ago, as i could, i don't know how long i'll be able to, but i might post on the 3D art thread sometimes few works i did for custom mods, or like, closing my latest threads left open with shown reached results.
A year ago i worked on stirrups, some people here complained or hinted about it with no avail so i decided to do myself;
i kept through one week of testing trying everything wherefore, i don't recall exactly all by now, for example attaching them with a script to the saddle, skinning or rigging them with player's bones (like calves, feet), remaking the whole animation for mounted agents, mounting them as boots to player's feet, and so on, ending altogether to acceptable results, excepting for the major issue throughout all endeavours: the agent inclination while climbing up/downhill, of course.
Days ago i decided to review this desired feature to see if it could be improved, my help request therefore concerns this, how would you work the stirrups out?
Is it possible to attach a scene prop directly to a specific agent's bone?
Would a script to check every second the ground height be really too unsettling?
How can i prevent an agent to stoop/lean/rotate too much during a horse climb, else can horses be kept from climbing up too much?
Is it possible to join the skeletons to some extent, just for the ride, in order to share the skinning with bones of another skeleton (t.i. the rider)?
Again, whoever with reliable coding experience wants to help, he can send me a p.m., he will be paid.