Agreed. I like that they removed the grind for weapons, but that means the only motivators to keep you playing after finishing all the heists are more cars and bigger numbers, which are completely irrelevant for online's actual content.
There are some vestiges of that still left, most notably the grenade launcher and the minigun, which have no equivalents among the update weapons. The grenade launcher in particular is hugely useful since it's the only rapid(ish)-fire explosive weapon in the game. There's also the AP Pistol, which is a straight upgrade to the Micro UZI as a drive-by weapon. But yeah, other than that there's basically no reward for leveling up.hirovard said:I both like and dislike they removed the grind. i like it because you then have a choice of weapons across all types making missions easier to complete, but it also removes the OMG factor when you unlock one of the original weapons.
Well they're not completely irrelevant. The armored Kuruma in particular is a hugely useful vehicle due to being (almost) immune to gunfire, and figuring out how to break the scripting in order to keep the armored car past the point where the mission tries to separate you from it is an interesting learning experience. But that's about it, and there aren't that many missions in which you can do this anyway. And it's unintended sequence breaking, so I'm not giving R* credit for it.Orion said:Agreed. I like that they removed the grind for weapons, but that means the only motivators to keep you playing after finishing all the heists are more cars and bigger numbers, which are completely irrelevant for online's actual content.
Splintert said:Because the MP experience is crafted directly off the SP one: strongly scripted missions supported by a sandbox open world. What Rockstar fails to see is that strongly scripted missions don't fit into MP as well as SP, because there is no real story to MP and the number of missions is abysmal.
MP should have simply taken advantage of the massive open world and provided players with the tools to do whatever they want. For example, breaking into and out of the military base with a jet fighter or tank is not only a challenging affair, it is fun. There should've been many many more of these types of facilities that allow players to ad hoc heists for fun, not for XP and not for money.
This.K-64 said:The way I was hoping heists would be was similar to the singleplayer in that there were multiple approaches, then got to grab the getaway vehicles and all that stuff in the free-roam. But the unique "necessities" like specific vans with transponders or whatever would need to be grabbed with a mission like we have currently.
K-64 said:The way I was hoping heists would be was similar to the singleplayer in that there were multiple approaches, then got to grab the getaway vehicles and all that stuff in the free-roam. But the unique "necessities" like specific vans with transponders or whatever would need to be grabbed with a mission like we have currently.
So basically the heist itself and the key parts would still need to be done in missions, at least the ones that would make sense to have a "plan" to complete. While the more mundane fetch quests (getaway cars and similar stuff) would be done in freeroam.
Well yeah, but on the other hand, don't forget that the mission is orchestrated by an obvious undercover cop who is shown imagining the air combat over the prison prior to the start of the mission. He knows the plane will be red-flagged by air traffic control, and he most likely knows SWAT teams will be called in. I'm not sure what he's playing at, maybe he's hoping the NPC will die in the breakout attempt or something.Wellenbrecher said:It's especially jarring when they make you go through ages of preparation missions and then it's one huge shoot-out anyway. See Prison Break.
First time doing that we were completely dumbfounded by the fact that we can't actually do it in a sneaky way.
Yep, corridor shooter. Literally. It's also the only mission in the entire game that requires you to swim underwater. Does all that lung capacity training finally pay off? No, the mission just provides a rebreather. FFS, R*...Or the Humane Heist, with all the sneaky gear you get and the sneaking in to check the location (even though sneaking in means just shooting everyone...) and then?
Then it's an attack chopper that kills hundreds of humans and destroys dozens of pieces of military-grade equipment while two other folks hurry through some tunnel.
Uh... didn't you guys just confirm with this discussion that it is dumb, pointless and linear with your complaints? Sounds like an astute thing to say, which is why I didn't buy this one."This is GTA, it should be dumb and pointless and linear" is just a stupid, short-sighted thing to say.
But they do want to make it a ****ty children's cartoon... because 90% of players do not care and it's more conducive to their production times to make this stuff simpler. Which is why they do.That's only true if you want to make a ****ty children's cartoon. There's absolutely no reason why GTA couldn't or shouldn't offer a bit more depth.
That's ****ing hilarious that you think the ESRB/PEGI rating means anything. Not only do even huge retailers like Gamestop shamelessly fail to check ID, most of the casual players have the mentality of teenagers anyway, which is why Call of Duty, Assassin's Creed and Grand Theft Auto are the best-selling games.Not that GTA5 is for "tweenies" in the first place. ESBR rated it 17+ and PEGI rated it 18+. It's not a game for kids, pure and simple.