Game keeps crashing in battles with no crash report

Users who are viewing this thread

Before i say anything, this is a 1.2.5 related issue, as it didn't happen on 1.2.4.



So my game keeps crashing at random in battles when theres lots of mounted troops. It crashes with no crash report so it's hard to pin point the issue. It can't be related to mods since i disabled all of them, and even tried safe mode. It can't be something that has to do with my own PC, like drivers because it happens on my laptop too. I have also tried reinstalling the game but to no avail.



If anyone could help me out please leave a comment.
 
Wait for the next round of patches to hopefully fix your set of bugs/crashes; swear half of them are copy&paste of the same 'resolved' ones from 3 years ago.
 
Yeah 1.2.5 crashing in battles all the time.
Its unbelievable that this game is still crashing after so many years I've been following the development. We all thought this will be gone once early release is over but NO! What a catastrophic incompetence of the developers/company! Utter incompetence!
 
Yes it crashes when there is lots of cavalery around.
Here some hints if it helps someone:

Faulting application name: TaleWorlds.MountAndBlade.Launcher.exe, version: 1.0.0.0, time stamp: 0x655e04b2
Faulting module name: TaleWorlds.Native.dll, version: 0.0.0.0, time stamp: 0x655e04b0
Exception code: 0xc0000005
Fault offset: 0x000000000052508b
Faulting process id: 0x0x25DC
Faulting application start time: 0x0x1DA21544F14C2C9
Faulting application path: E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Launcher.exe
Faulting module path: E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Native.dll
Report Id: cb4bd6cd-963c-41cd-9e52-7bad639e4f89
Faulting package full name:
Faulting package-relative application ID:


Hopefully it will be fixed SOOOOOON !

Have a great evening !

My Specs:

Processor: AMD Ryzen 7 5800X 8-Core Processor (16 CPUs), ~3.8GHz
Memory: 32768MB RAM
Card name: NVIDIA GeForce RTX 3070 Ti
Display Memory: 24376 MB
 
Last edited:
Windows Crash Report:

Version=1
EventType=APPCRASH
EventTime=133455813797268754
ReportType=2
Consent=1
UploadTime=133455813807704177
ReportStatus=268435456
ReportIdentifier=1bd84b03-35c9-4ffe-affd-4b8cbe1e7b37
IntegratorReportIdentifier=5f4f347a-70d5-4de4-a5ae-428f408de274
Wow64Host=34404
NsAppName=TaleWorlds.MountAndBlade.Launcher.exe
OriginalFilename=TaleWorlds.MountAndBlade.Launcher.exe
AppSessionGuid=00001a20-0001-00ea-5ca4-deec5621da01
TargetAppId=W:000657cb0220f6c13d4efcce7c96b21ed64400000000!00001f76be674a378145f7cd6ca75eeb1472b9ac2b0e!TaleWorlds.MountAndBlade.Launcher.exe
TargetAppVer=2023//11//22:13:40:02!27e19!TaleWorlds.MountAndBlade.Launcher.exe
BootId=4294967295
TargetAsId=515
UserImpactVector=808465168
IsFatal=1
EtwNonCollectReason=1
Response.BucketId=7e8e572f296aa11cdd974a425974624e
Response.BucketTable=4
Response.LegacyBucketId=2132254597412315726
Response.type=4
Sig[0].Name=Application Name
Sig[0].Value=TaleWorlds.MountAndBlade.Launcher.exe
Sig[1].Name=Application Version
Sig[1].Value=1.0.0.0
Sig[2].Name=Application Timestamp
Sig[2].Value=655e04b2
Sig[3].Name=Fault Module Name
Sig[3].Value=TaleWorlds.Native.dll
Sig[4].Name=Fault Module Version
Sig[4].Value=0.0.0.0
Sig[5].Name=Fault Module Timestamp
Sig[5].Value=655e04b0
Sig[6].Name=Exception Code
Sig[6].Value=c0000005
Sig[7].Name=Exception Offset
Sig[7].Value=000000000052508b
DynamicSig[1].Name=OS Version
DynamicSig[1].Value=10.0.22621.2.0.0.256.48
DynamicSig[2].Name=Locale ID
DynamicSig[2].Value=3079
DynamicSig[22].Name=Additional Information 1
DynamicSig[22].Value=8a2b
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DynamicSig[23].Value=8a2b818854dd00b7f734ad73c0c3c997
DynamicSig[24].Name=Additional Information 3
DynamicSig[24].Value=0ab7
DynamicSig[25].Name=Additional Information 4
DynamicSig[25].Value=0ab7118558be05dcd5601213a23cd090
UI[2]=E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Launcher.exe
LoadedModule[0]=E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Launcher.exe
LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll
LoadedModule[2]=C:\WINDOWS\SYSTEM32\MSCOREE.DLL
LoadedModule[3]=C:\WINDOWS\System32\KERNEL32.dll
LoadedModule[4]=C:\WINDOWS\System32\KERNELBASE.dll
LoadedModule[5]=C:\WINDOWS\SYSTEM32\apphelp.dll
LoadedModule[6]=E:\Steam\gameoverlayrenderer64.dll
LoadedModule[7]=C:\WINDOWS\System32\USER32.dll
LoadedModule[8]=C:\WINDOWS\System32\win32u.dll
LoadedModule[9]=C:\WINDOWS\System32\GDI32.dll
LoadedModule[10]=C:\WINDOWS\System32\gdi32full.dll
LoadedModule[11]=C:\WINDOWS\System32\msvcp_win.dll
LoadedModule[12]=C:\WINDOWS\System32\ucrtbase.dll
LoadedModule[13]=C:\WINDOWS\System32\ADVAPI32.dll
LoadedModule[14]=C:\WINDOWS\System32\msvcrt.dll
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LoadedModule[16]=C:\WINDOWS\System32\RPCRT4.dll
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LoadedModule[18]=C:\WINDOWS\System32\combase.dll
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LoadedModule[21]=C:\WINDOWS\System32\PSAPI.DLL
LoadedModule[22]=C:\WINDOWS\SYSTEM32\WINMM.dll
LoadedModule[23]=C:\WINDOWS\SYSTEM32\CFGMGR32.dll
LoadedModule[24]=C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll
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LoadedModule[26]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll
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LoadedModule[65]=C:\WINDOWS\SYSTEM32\CoreMessaging.dll
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LoadedModule[67]=C:\WINDOWS\SYSTEM32\Dwmapi.dll
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LoadedModule[70]=C:\WINDOWS\SYSTEM32\Opengl32.dll
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LoadedModule[72]=C:\WINDOWS\SYSTEM32\dxcore.dll
LoadedModule[73]=C:\WINDOWS\System32\clbcatq.dll
LoadedModule[74]=C:\Windows\System32\AppXDeploymentClient.dll
LoadedModule[75]=C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_8c8de08a85de4474\nvoglv64.dll
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LoadedModule[98]=C:\Windows\System32\rasadhlp.dll
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LoadedModule[100]=C:\WINDOWS\System32\fwpuclnt.dll
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LoadedModule[102]=C:\WINDOWS\SYSTEM32\dxgi.dll
LoadedModule[103]=C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
LoadedModule[104]=C:\WINDOWS\SYSTEM32\d3d11.dll
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LoadedModule[106]=C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_8c8de08a85de4474\nvwgf2umx.dll
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LoadedModule[137]=E:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\dbgcore.DLL
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LoadedModule[147]=C:\WINDOWS\SYSTEM32\LINKINFO.dll
LoadedModule[148]=C:\WINDOWS\SYSTEM32\MPR.dll
LoadedModule[149]=C:\WINDOWS\System32\p9np.dll
LoadedModule[150]=C:\WINDOWS\System32\drprov.dll
LoadedModule[151]=C:\WINDOWS\System32\ntlanman.dll
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LoadedModule[153]=C:\WINDOWS\System32\wkscli.dll
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LoadedModule[155]=C:\WINDOWS\SYSTEM32\XInput1_4.dll
LoadedModule[156]=C:\WINDOWS\SYSTEM32\inputhost.dll
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LoadedModule[174]=C:\WINDOWS\SYSTEM32\USERENV.dll
LoadedModule[175]=C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23100.2009-0\MpOav.dll
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MetadataHash=739088478
 
It might be a cache issue ? We need to clean out shaders but maybe also secret caches, as

"NVidia also keeps a shader cache located in %LOCALAPPDATA%\NVIDIA\DXCache and %LOCALAPPDATA%\NVIDIA\GLCache .."

I have a AMD GPU and I don't have these crashes.

Yes, I'm clutching at straws here ..
 
I have noticed that every time my game freezes because of a crash theres companions/family members gaining skill points. Could just be a coïncidence tho
 
We're aware of the issue and are working on it but thanks for sharing the details - they're helpful.
 
I think it's definitely a shader cache issue. I cleared DirectX ShaderCache today using Cleaner, and no Crash at all.
And I had more crowded battles than yesterday.

I guess from time to time it is ok to clean the sharder cache, and do a PC Reboot. But this affects all games, so next time when you play a game it needs more time to load. So people with high end GPUs have more advantage at this Workaround.

BR
 
I think it's definitely a shader cache issue. I cleared DirectX ShaderCache today using Cleaner, and no Crash at all.
And I had more crowded battles than yesterday.

I guess from time to time it is ok to clean the sharder cache, and do a PC Reboot. But this affects all games, so next time when you play a game it needs more time to load. So people with high end GPUs have more advantage at this Workaround.

BR
Tried this but it still crashes sadly
 
Tried this but it still crashes sadly
Additionally what I have changed is the NVidia Control panel settings for the game
Power Management: Maximum Performance
Texture Filtering - Quality: Performance
Vertical Sync: Off
Low Latency: On

Dunno if this changed something...but give it a try. You can restore those settings anytime:

BR
 
I just fought a large field battle and 3/4 way through, the game froze up ... for about 3 seconds, then slowly started up again - no crash but almost. Smells like "teen spirit" no, smells like a cache was purged. That never happen in 1.2.4. , not to my memory, which is bad.
 
Additionally what I have changed is the NVidia Control panel settings for the game
Power Management: Maximum Performance
Texture Filtering - Quality: Performance
Vertical Sync: Off
Low Latency: On

Dunno if this changed something...but give it a try. You can restore those settings anytime:

BR
Sadly didn't fix it either, thanks for your help though
 
We believe we've identified the issue and we'll be pushing the fix for it with the next patch.
 
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