hello everyone, hopefully you can help me ....
I have configured the naval battle with several triggers, and one of those is the one that fixes the bots for about 50 seconds before they move to attack, I had no problems until I discovered a couple of days ago that I did not receive the notifications of deaths in battle, and the cause of that was that trigger. I don't really know why that happens, but I already checked it by checking and adding the triggers one by one. I have tried several options, but neither does the 2 things ... either it fixes the bots and there are no notifications or there are, but it does not fix the bots.
the options i tried are as follows:
As it is, it fixes the bots for me, for 50 seconds, but the notifications do not appear, if I add try_begin and try_end, it does the opposite, if I remove the hold line before store_mission_timer_a, it doesn't fix them either .....
Does anyone know what I can do? I thought I could create a script (a copy of battle_tactic_init_aux) and call it from the mission in ti_before_mission_start, but I haven't tried it yet, I don't really know if it works.
I have configured the naval battle with several triggers, and one of those is the one that fixes the bots for about 50 seconds before they move to attack, I had no problems until I discovered a couple of days ago that I did not receive the notifications of deaths in battle, and the cause of that was that trigger. I don't really know why that happens, but I already checked it by checking and adding the triggers one by one. I have tried several options, but neither does the 2 things ... either it fixes the bots and there are no notifications or there are, but it does not fix the bots.
the options i tried are as follows:
Code:
################ ordenes defensores #####################
(0, 0, ti_once, [
# (try_begin),
(team_give_order, 0, grc_everyone, mordr_hold),
(store_mission_timer_a,":mission_time"),
(ge,":mission_time",50),
# (set_party_battle_mode),
(team_give_order, 0, grc_archers, mordr_stand_ground),
(team_give_order, 0, grc_infantry, mordr_stand_ground),
(team_give_order, 0, grc_cavalry, mordr_stand_ground),
(team_give_order, 0, grc_heroes, mordr_stand_ground),
# (try_end),
], []),
(0, 0, 0, [
# (try_begin),
(team_give_order, 1, grc_everyone, mordr_hold),
(store_mission_timer_a,":mission_time"),
(ge,":mission_time",50),
# (set_party_battle_mode),
(team_give_order, 1, grc_archers, mordr_charge),
(team_give_order, 1, grc_infantry, mordr_charge),
(team_give_order, 1, grc_cavalry, mordr_charge),
(team_give_order, 1, grc_heroes, mordr_charge),
# (try_end),
], []),
(0, 0, 0, [
# (try_begin),
(store_mission_timer_a,":mission_time"),
(ge,":mission_time",88),
(team_give_order, 0, grc_archers, mordr_charge),
(team_give_order, 0, grc_infantry, mordr_charge),
(team_give_order, 0, grc_cavalry, mordr_charge),
(team_give_order, 0, grc_heroes, mordr_charge),
# (try_end),
], []),
As it is, it fixes the bots for me, for 50 seconds, but the notifications do not appear, if I add try_begin and try_end, it does the opposite, if I remove the hold line before store_mission_timer_a, it doesn't fix them either .....
Does anyone know what I can do? I thought I could create a script (a copy of battle_tactic_init_aux) and call it from the mission in ti_before_mission_start, but I haven't tried it yet, I don't really know if it works.