Lancefighter
Sergeant at Arms
So last night i started a game running this mod - seems to be rather interesting, focusing a good deal more on the party than the player.. I havent yet done incredibly much, but theres a few questions I have.
First thing would have to be the investments in cities. It seems that both the ironworks and dyeworks supposedly make around the same amount... but it doesnt seem to matter, because the entire system is abstracted.. which is my question - what modifies the amount made? my finances sheet shows between x and y.. but its usually a good deal closer to the lower one of the two.
second - the troop .. line system seems very different. I understand the reasonings behind it, but there are a few things i cant quite get. An example - I spent a few days trying to find rhodok spearmen to man my bullet-soak line.. it seems that there are either hardly any to be found, or them in abundance! At a later date, i picked up 60 of them from a single village.. I noticed a training grounds improvement in the villages, but when i tried building it it only goes for the faction, not the specific type
Third, the various guns
On this topic, the higher tier rifle is /too/ accurate once your proficiency is above 250, the reticule begins to bend in on itself. this seems to be counterproductive when it comes to aiming..
Soldiers in the field who are reloading a rifle also tend to stand still as if they are reloading a crossbow.. not sure what can be done about this though
Since im working with the rhodoks for the moment; Is there a reason to use the pistoleers instead of crossbow men? they seem more expensive, and not as good in the final tier (sharpshooters are incredibly good at what they do >.>) I suppose the single benefit is that their shield is equipped and used all the time.. but even then, not sure how much of an effect that has in the end
And well, the whole crossbow vs rifle thing - is there a reason to use a crossbow instead of a rifle, especially considering that rifles can be used on horseback?
Right.. er im sure theres more things I could think of, but really i think i need to start a new char to try some different things >.>
First thing would have to be the investments in cities. It seems that both the ironworks and dyeworks supposedly make around the same amount... but it doesnt seem to matter, because the entire system is abstracted.. which is my question - what modifies the amount made? my finances sheet shows between x and y.. but its usually a good deal closer to the lower one of the two.
second - the troop .. line system seems very different. I understand the reasonings behind it, but there are a few things i cant quite get. An example - I spent a few days trying to find rhodok spearmen to man my bullet-soak line.. it seems that there are either hardly any to be found, or them in abundance! At a later date, i picked up 60 of them from a single village.. I noticed a training grounds improvement in the villages, but when i tried building it it only goes for the faction, not the specific type
Third, the various guns
On this topic, the higher tier rifle is /too/ accurate once your proficiency is above 250, the reticule begins to bend in on itself. this seems to be counterproductive when it comes to aiming..
Soldiers in the field who are reloading a rifle also tend to stand still as if they are reloading a crossbow.. not sure what can be done about this though
Since im working with the rhodoks for the moment; Is there a reason to use the pistoleers instead of crossbow men? they seem more expensive, and not as good in the final tier (sharpshooters are incredibly good at what they do >.>) I suppose the single benefit is that their shield is equipped and used all the time.. but even then, not sure how much of an effect that has in the end
And well, the whole crossbow vs rifle thing - is there a reason to use a crossbow instead of a rifle, especially considering that rifles can be used on horseback?
Right.. er im sure theres more things I could think of, but really i think i need to start a new char to try some different things >.>