Steffenximus
Squire
About bullet drops, increase your looting skill and you'll find much better equipment, not just bullets.I'm sure this has been addressed over and over and I'm sorry to bother you about this minor inconvenience but the bullet drop rate seems a bit too high for my liking. Correct me if I'm wrong as I know about early firearms but shouldn't the drop rate for the bullet be a bit lower? Right now it's basically a crossbow with a new skin.
Also, army AI. When joining an ally into battle I find that both my ally and the enemy find a defensive spot and hold ground. The player can't lure the enemy out by small cavalry harassment, and as you've stated, blindly charging in just gets you killed. Especially when some 75% of your force consists of allied units you can't control.
Both armies charge after the player gets killed, so as it is now I've been harassing the enemy together with my cavalry in the hopes of chipping off a few high-end units before I go down. The rest is up to my army, meaning tactics, as well as any other player intervention, gets effectively stomped out. Not fun.
And about tactics, have you considered (I'm sure you have and that there's a perfectly fine reason as to why it isn't implemented) allowing the player and the AI to form ranks? I dislike having my troops either form a line that spans from one end to the map to the other (slightly exaggerated). This means it'll take ages to maneuver troops to where they're needed. Right now the only alternative to that AFAIK would be ordering the troops to move closer and form a big blob of flesh; a dream come true for enemy archers.
Cheers,
As for the AI tactics, just have a little patience, eventually one of the army charges. you could also advance your shield infantry with the ranged units right behind them up to the point where your ranged units (preferably firearms) are devastating, while they being mostly protected by the infantry's shields. At the same time you can take the cavalry and mounted companions in a flanking position, then order a full attack with infantry and cavalry, you spearheading the attack, attracting the enemy's attention thus preventing your troops from being killed.
You can also order your troops to Stand Closer, thus reducing that long line you hate.