You can turn off female mercs in Mod Options(which is found at the camp menu) and I think this makes battles look quite realistic. Any other options there isn't.routier1642 said:Can there be an option to turn off the fantasy armor altogether?
You can turn off female mercs in Mod Options(which is found at the camp menu) and I think this makes battles look quite realistic. Any other options there isn't.routier1642 said:Can there be an option to turn off the fantasy armor altogether?
routier1642 said:Firstly, well done on a really interesting & beautiful-looking mod. It kills my system to run it but I can't resist.
Can there be an option to turn off the fantasy armor altogether?
The author has done a wonderful job re-creating real armor items (love the combed morion) - which I really appreciate, since I have been doing historical re-enactment for 30 years, and own or have friends who own many such pieces. But then we get winged helmets from an 18th century opera and bikinis and Day-glo armor from fantasy games! Spoils the mood totally.
After all, it's "Blood and Steel", not "Blood and Lycra".
Damn said:2) I have a suggestion:
Have you ever noticed how much M&B feels like TW series? Same global map + smaller battle maps for encounterings. I want to remind you that there was a timer (20 or 40 min, dont remember exactly), during wich attacking party had to destroy\rally enemy forces, otherwise they will lose the battle.
Is it possible to do the same thing to M&B (not 20 min ofc, but somewhere around 5-10)? And if, lets say, you win battle by defending, enemy party is pushed back on global map (like in TW series) OR holds its grounds for 2-3 game hours (for regroupin\reforming) so that you can make a run or finish them off (another solution)
I think that's literally impossible with auto-gen maps; I don't think we ever get their generator values, nor do I think we have a way to interpret them atm (not a trivial thing, since the hex isn't documented).An idea I had yesterday was that you could add the option to preview the battlefield you're going to fight on
Retroromanic said:Is it possible to remove that generic start for every game, kill a bandit, talk to Merchant, recruit 5 people, report back, obliterate 4 robbers, then fight more of them... I have no idea why did I write all of it; maybe to point out how boring it is after 100th time?
Or make it optional? (At char creation screen)
Retroromanic said:Is it possible to remove that generic start for every game, kill a bandit, talk to Merchant, recruit 5 people, report back, obliterate 4 robbers, then fight more of them... I have no idea why did I write all of it; maybe to point out how boring it is after 100th time?
Or make it optional? (At char creation screen)