Sweet! This mod is getting better and better
Care to be more specific than that?
You forgot speed... which is the really important stat, price and length. I think there's plenty of variety atm without breaking balance too badly right now. Making the "variation" smaller steps (i.e., instead of 5 points, 1 point, etc.) is pointless in this mod, where a 1-point damage difference means nothing, balance-wise. It's a little different with armors atm, where there are some fairly serious problems with the stats... but I'm working on that for the next build tonightOn 1h swords most of them tend to be around 60 swing 30 thrust or 70 swing 35 thrust (I may be a little off) you have around 4 swords each in those categories. The only difference is the looks. If you could change the damage on them to have a difference other then looks then it would be nice.
It's planned; I just want to get the regional mercs done first.A few more random parties I think, maybe like in Custom Settlements for the original.
That could be interesting, as could some variation on who hates / is neutral / likes whom. Maybe when more bugs are polished out.Perhaps something like some heroes that wander the map, and have random personalities, like one might be evil, good, neutral, etc, and would like you according to your honour and stuff.
I'll check that out.hey really like the mod, however is it possible to add the gears to the factions bots in multiplayer? hate to see them running around naked
littlemikey said:Death-Cam/Continue battle once defeated. I know everyone is asking for these.
That's something I'll have to look at for awhile. Same goes for allowing you to interrupt a Siege to re-spec, but not resetting the Siege timer (although that's less of a problem in this mod than in Native, due to not having Belfries).I really like if I could cancel raiding a village when I see an enemy army coming... Lost my troops too many times because of that
What I think I will do is to allow all characters to attempt to convert their prisoners, with a high cost in relationship with the Faction you've stolen them from, and a cost in Honor (although it may depend on how you convert them- a giant bribe may cost a lot, but be easy, while an attempt to use Persuasion / Right to Rule may not).Playing mostly with the brigand class I'd love to have the option to take a lord as my own prisoner after freeing him from the prison of someone else! Of course at a huge honour and relationship penalty. Do you think this is possible at all? Perhaps as a dialogue option once the lord is freed?