It doesit doesn't
It doesit doesn't
well, i posted my thread and u didn't share any point discussing the thread,Can you stop talking back if you have no idea what you're talking about?
didn't work against human players, i tried itYou can kick and swing if you time it correctly. A case of gid gud
You cant time it well then. There are videos of people kickslashingdidn't work against human players, i tried it
the player will always catch the time to block
could be true, i will try doing it moreYou cant time it well then. There are videos of people kickslashing
You might be doing it wrong, you need to hold attack => kick => release attack.Try it, it works.didn't work against human players, i tried it
the player will always catch the time to block
Its because the movement speed in combat varies so much between the units... some units might be faster by s keying than you w keyI belive that if I can get kicked while s keying kicking is not fine.
I think shield bashes should stay how they are at the moment, they're more about freeing up space and pushing opponents back rather than stunning them.
Kicks should be harder to pull off and reap a better reward.
Kicking is kind of like quick scoping in CoD or b hopping in CS:GO. It’s such a part of our community and our game they have to keep it in and make it strong because of what it added to the game in a unique way.
I belive that if I can get kicked while s keying kicking is not fine.
he means they run up and kick as an offensive move, in warband you couldnt kick someone who moved away from youHm, I’m not sure if that’s a problem in all honesty, unless you mean you predict a kick coming and s key out but it still hits somehow?
I like the idea of a kick being offensive (opening up turtling S keyers) and defensive (pushing away facehuggers).
I dont consider it alright but OP was saying its impossible to kick-slashYe it has hardly any counterplay since the animation is so fast. Also kicking only works for some weapon since the stun is still so short. How people can consider it alright atm is beyond me.
Slow down kicking speed. Increase stun after kick. Will also make missing kicks more punishable.
he means they run up and kick as an offensive move, in warband you couldnt kick someone who moved away from you
It kinda breaks the game, since its the only reliable offense, and its not really reactable or defendable.
Ye it has hardly any counterplay since the animation is so fast.
just watch the twitch clip in the DM clan thread, they kick alotI haven’t been able to play for the last 3 weeks so hopefully once I’m home tomorrow and log in and play I can try this and see how I feel about it really but for me it’s better if you can use kicks offensively and defensively, like you could in warband.
Well technically the counter play is to kick them first but I’ll agree with you (as I said I haven’t had a chance to play in a bit) until I see it myself.
I still like the idea of being able to “chamber” a kick with a kick, so that nothing happens.