So if you have a code like:
Logically, I'd assume that a troop with these two 'sets' would either spawn with a sword and javelin, or else a spear. But that isn't how it works; in addition to other combinations, the troop can spawn with a spear and a javelin, even though there's no 'set' with that combination.
So, apparently the 'sets' aren't actually sets, as it mixes & matches from the various 'sets', making them pointless. Is there any way to get around this, so that, in the example I provided, you either get a sword & javelin, or else a spear and nothing else?
In that specific case, I think a workaround might be to have both the spear and the javelin in their respective Item1 slots. But in other, more complex cases, such as when shields and other items are present, it isn't going to be possible to separate the entire sets with that method.
Anyone know more about this subject?
Code:
<equipmentSet>
<equipment slot="Item0"
id="Item.sword" />
<equipment slot="Item1"
id="Item.javelin" />
</equipmentSet>
<equipmentSet>
<equipment slot="Item0"
id="Item.spear" />
</equipmentSet>
Logically, I'd assume that a troop with these two 'sets' would either spawn with a sword and javelin, or else a spear. But that isn't how it works; in addition to other combinations, the troop can spawn with a spear and a javelin, even though there's no 'set' with that combination.
So, apparently the 'sets' aren't actually sets, as it mixes & matches from the various 'sets', making them pointless. Is there any way to get around this, so that, in the example I provided, you either get a sword & javelin, or else a spear and nothing else?
In that specific case, I think a workaround might be to have both the spear and the javelin in their respective Item1 slots. But in other, more complex cases, such as when shields and other items are present, it isn't going to be possible to separate the entire sets with that method.
Anyone know more about this subject?